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WiiBServer: Difference between revisions

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{{#seo:
|title=Wii Homebrew Apps (Utilities) - GameBrew
|title_mode=append
|image=wiibserverwii.jpg
|image_alt=WiiBServer
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=WiiBServer
|title=WiiBServer
|image=wiibserverwii.jpg
|image=wii2.png
|description=Tiny unfinished HTTP/1.0 web server
|description=Tiny unfinished HTTP/1.0 web server
|author=Jay
|author=Jay
Line 14: Line 8:
|version=0.1
|version=0.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/wiibserverwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/wiibserver.7z
|website=
|website=https://wiibrew.org/wiki/WiibServer
|source=https://dlhb.gamebrew.org/wiihomebrews/wiibserverwii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/wiibserver.7z
}}
}}
'''WiiBServer''' is an unfinished HTTP/1.0 server that serves as a tool for testing networking functions on the Wii. It retrieves resources from the front SD card and is intended for testing and development purposes only.
WiiBServer is an unfinished HTTP/1.0 server that serves as a tool for testing networking functions on the Wii.  
 
This project is no longer being updated, take a look at [[Wii Web Server]] if you are interested in something similar.


== Features ==
== Features ==
This server is rather limited (on purpose).
* Process request one after the other (one thread).
* process request one after the other (one thread)
* URIs are limited to 1024 chars.
* URIs are limited to 1024 chars
* Resources are loaded from the front sd card, in the /wiibsrv/htdocs folder.
* resources are loaded from the front sd card, in the /wiibsrv/htdocs folder
 
== History ==
I just wanted to play a little with networking functions on the wii so I started with something simple, the [http://jmarshall.com/easy/http/ HTTP/1.0 protocol]. Then I decided to try the sd card api and ended up with threads. Very interesting :-)


However, I won't work much on this project because:
==Installation==
* there's already [[Wii_Web_Server_Wii|another project of that kind]]
How to setup: On the PC side, a web browser. Some files on sd card in the /wiibsrv/htdocs folder.
* the HTTP/1.1 protocol is far more complex to handle
* there's no real point in running a web server on the wii :-S
* there's already some specialized software for that (apache, ...), would be more interesting to port existing robust software
* I don't have enough time


== Requirements ==
Launched successfully with the [[Twilight Hack Wii|Twilight Hack]] and the [[Wii Homebrew Launcher]]. Have not tried the [[Homebrew Channel Wii|HBC]] or TcpLoader but should work.
Nothing special on the wii. On the PC side, a web browser. Some files on sd card in the /wiibsrv/htdocs folder.


== How does it work ==
==User guide==
WiiBServer is a simple application that utilizes socket programming to function as a HTTP/1.0 server for testing networking on the Wii. When launched, the server initializes the socket subsystem, sets up the necessary parameters, and waits for incoming connections.
===How does it work===
WiiBServer is a simple application that utilizes [https://wiibrew.org/wiki/Socket socket] programming to function as a HTTP/1.0 server for testing networking on the Wii. When launched, the server initializes the socket subsystem, sets up the necessary parameters, and waits for incoming connections.


The IP of the Wii is displayed on screen for clients to connect. The server runs on two threads, one for handling button inputs and the other for accepting connections and processing them. However, the server may experience freezing or dropping connections after a few requests, especially when loading multiple resources for a single html page or when requesting large images. The developer is unable to fix these issues at this time.
The IP of the Wii is displayed on screen for clients to connect. The server runs on two threads, one for handling button inputs and the other for accepting connections and processing them.  


== Missing/TODOs ==
However, the server may experience freezing or dropping connections after a few requests, especially when loading multiple resources for a single html page or when requesting large images.
* memory leaks fixing (if any)
* multithread (possibly with pooling), the process_request() function should be ready for that
* error templates stored on sd card, in the /wiibsrv/templates folder
* directory listing
* http headers handling
* http/1.1


== Run ==
===How to use===
Launched successfully with the [[Twilight Hack Wii]] and the [[Wii Homebrew Launcher Wii]]. Didn't try the [[Homebrew Channel Wii|HBC]] or TcpLoader but should work.
Once started, press the A button to start the "accepting" thread. Then press B to stop listening.  


Once started, you should press the 'A' button to start the ''accepting'' thread. Then press 'B' to stop listening. Browse from a web client (use an URL that refers to a file since directory listing is not yet supported).
Browse from a web client (use an URL that refers to a file since directory listing is not yet supported).


==External links==
==External links==
* Wiibrew - https://wiibrew.org/wiki/WiibServer
* WiiBrew - https://wiibrew.org/wiki/WiibServer

Revision as of 12:58, 13 February 2023

WiiBServer
Wii2.png
General
AuthorJay
TypeUtilities
Version0.1
LicenseMixed
Last Updated2008/06/13
Links
Download
Website
Source

WiiBServer is an unfinished HTTP/1.0 server that serves as a tool for testing networking functions on the Wii.

This project is no longer being updated, take a look at Wii Web Server if you are interested in something similar.

Features

  • Process request one after the other (one thread).
  • URIs are limited to 1024 chars.
  • Resources are loaded from the front sd card, in the /wiibsrv/htdocs folder.

Installation

How to setup: On the PC side, a web browser. Some files on sd card in the /wiibsrv/htdocs folder.

Launched successfully with the Twilight Hack and the Wii Homebrew Launcher. Have not tried the HBC or TcpLoader but should work.

User guide

How does it work

WiiBServer is a simple application that utilizes socket programming to function as a HTTP/1.0 server for testing networking on the Wii. When launched, the server initializes the socket subsystem, sets up the necessary parameters, and waits for incoming connections.

The IP of the Wii is displayed on screen for clients to connect. The server runs on two threads, one for handling button inputs and the other for accepting connections and processing them.

However, the server may experience freezing or dropping connections after a few requests, especially when loading multiple resources for a single html page or when requesting large images.

How to use

Once started, press the A button to start the "accepting" thread. Then press B to stop listening.

Browse from a web client (use an URL that refers to a file since directory listing is not yet supported).

External links

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