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Supersonic Wii is a music rhythm game where the player needs to hit buttons in sync with the music being played. Called "space button Guitar Hero" by some, you play one part of the song at a time (focus on one instrument at a time, for example drums) until you've played it enough to continue on and try another. The sound for each instrument track only plays if you are successful at playing the pattern.
Supersonic Wii is a thrilling music rhythm game where players are tasked with hitting buttons in perfect rhythm with the music being played. Dubbed as "space button Guitar Hero" by some, the game challenges players to perform one part of the song at a time, focusing on one instrument such as drums, until they have mastered it enough to progress to the next instrument. Only when the player successfully performs the pattern, the sound for that particular instrument track is played.


Supersonic Wii is a game based upon the gameplay of the [[AmplituDS]] homebrew game for the Nintendo DS, in turn based on the game Amplitude for the Playstation 2 by Harmonix (the creators of the Guitar Hero and Rock Band franchises). It is a homebrew Wii game made in my spare time (unlicensed by Nintendo), in the hopes that others will find it as fun as I do.
This game is a homebrew Wii title, created in the creator's free time and not licensed by Nintendo. It is based on the gameplay of the [[AmplituDS]] homebrew game for the Nintendo DS, which in turn was inspired by the Playstation 2 game Amplitude by Harmonix - the developers behind the popular Guitar Hero and Rock Band franchises.


== Installation ==
== Installation ==
Once the [[Homebrew Channel Wii]] is installed (or you already had it installed), the installation of Supersonic Wii itself is simple. Just extract your downloaded archive into the root of your SD (or SDHC) card, so that the "apps" and "data" folders are merged to the card. You don't need the Readme.txt file there, of course, so you can ignore/delete it.
To install Supersonic Wii, the [[Homebrew Channel Wii]] must be installed on your system. Once this is done, simply extract the downloaded archive to the root of your SD or SDHC card, merging the "apps" and "data" folders to the card.
 
And that's it! Just extract this download to an SD card and you're ready to play. Start up the Homebrew Channel and pick ''Supersonic Wii'' from the menu.


== Gameplay ==
== Gameplay ==
Once you've chosen a stage to play, you will control a ship flying over note tracks. You are able to move left and right to different lanes, and you need to hit the notes on it until the track disappears. Once it does you should move on (left or right) to another track and complete its notes. The more patterns you complete in a row, the higher your multiplier gets and you score more points. The goal is to get as high a score as you can on a stage.
In the game, players select a stage to play and control a ship that flies over note tracks. They can move the ship left or right to different lanes and hit the notes until the track disappears, then move on to the next track and repeat the process. The more patterns they complete in succession, the higher their multiplier becomes and the more points they score. The ultimate goal is to attain the highest score possible on a stage.


Now, the trick to the game is actually hitting the notes. There are three possible notes on a track: left, middle, and right. You have three laser buttons to hit the notes; read below to find out the different control schemes available to you. It's important to choose the best control scheme you're comfortable with. Previous Guitar Hero players may find the Guitar Hero controller the most comfortable, but as you reach the harder difficulties, Brutal and Insane, it may be necessary to use the more efficient control schemes, such as the Nunchuk Insanity scheme.
To hit the notes, players must use three laser buttons that correspond to the three possible notes on a track: left, middle, and right. The game offers different control schemes, such as the Guitar Hero controller, Nunchuk Insanity scheme, and others, so players can choose the one that feels most comfortable for them. However, as the difficulty increases to the higher levels of Brutal and Insane, players may need to switch to a more efficient control scheme.


==Media==
==Media==
'''Supersonic Wii - ([https://www.youtube.com/watch?v=4rpVuudhDIE ampwiitude])'''<br>
<youtube>4rpVuudhDIE</youtube>
<youtube>4rpVuudhDIE</youtube>


== Controls ==
== Controls ==
The control scheme automatically changes depending on the extension controller you have plugged in. Each controller has variations that can be set in the Options menu. Always use the first Wiimote (the one with the first LED lit up) to play the game and navigate menus.
The control setup adjusts automatically based on the connected extension controller. You can customize the controls for each controller in the Options menu. It is recommended to always use the primary Wiimote (the one with the first LED lit) for playing the game and navigating menus.


Note that in all control schemes, the Home button will return you to the loader (in most cases the Homebrew Channel), and the Plus (+) button will allow you to quit a stage while part-way through.
Keep in mind that in all control configurations, pressing the Home button will bring you back to the loader (usually the Homebrew Channel), and the Plus (+) button allows you to exit a level mid-game.


=== Horizontal Wiimote ===
=== Horizontal Wiimote ===
This is the default control scheme when you don't have any extension controllers plugged in. Hold the Wiimote horizontally so that you can press the DPad with your left thumb (and keep a finger on B), and 1/2 with your right thumb (and keep a finger on B).
This is the standard control scheme when no extension controllers are connected. Hold the Wiimote horizontally with your left thumb resting on the DPad and B button, and your right thumb on 1/2 and B.


'''Button Mapping'''
'''Button Mapping'''
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=== Upside-Down Wiimote ===
=== Upside-Down Wiimote ===
This control scheme may seem awkward, but it lets you use you use your other fingers to press the buttons, instead of having to worry about your sluggish thumb speed. This is only recommended for experienced players. You hold the Wiimote much like in the horizontal setting, except instead you turn it upside-down so that you can have a left finger on the DPad and nother on the A button, and two fingers on your right hand can rest on the 1 and 2 buttons.
This control scheme might seem unconventional, but it allows you to use your fingers instead of your thumbs to press the buttons. This option is recommended only for advanced players. Hold the Wiimote in the same manner as in the horizontal setting, but upside down, so that your left finger can rest on the DPad and another finger on the A button, while your right hand fingers are on 1 and 2.


'''Button Mapping'''
'''Button Mapping'''
Line 81: Line 80:


=== Normal Nunchuk ===
=== Normal Nunchuk ===
This is the default control scheme when you plug in a Nunchuk into your Wiimote. You have the option of specifying whether you want to hold the Nunchuk in your left hand or your right hand. The controls default to the Nunchuk in your left hand; if you change it to your right, the buttons for the Left and Right Laser mappings are reversed.
This is the default control configuration when you connect a Nunchuk to your Wiimote. You have the option to choose whether you want to hold it in your left or right hand. By default, the controls are set for the Nunchuk in the left hand, but if you switch to the right hand, the mapping for the Left and Right Laser buttons is reversed.


'''Button Mapping'''
'''Button Mapping'''
Line 101: Line 100:


=== Nunchuk Insanity ===
=== Nunchuk Insanity ===
I owe this control scheme to Devil_Spawn. It attempts to emulate the experience of the controls for the original Amplitude game, and works very well for Insane players once you get used to the wacky way you're forced to hold the Wiimote. If you wish to use this, just go to the Options menu and change the Nunchuk Style to Insanity. Hold the Nunchuk in one hand like normal (the default is having the Nunchuk in your left hand, but you can chance it in the Options menu; if you do, the buttons for the Left and Right Laser mappings are reversed). In your other hand, grip the Wiimote at the bottom so that you can rest your index and middle fingers on the 1 and 2 buttons.
This control scheme, credited to Devil_Spawn, aims to recreate the controls from the original Amplitude game and works well for experienced players. To use this configuration, go to the Options menu and select the "Insanity" Nunchuk Style. Hold the Nunchuk in one hand (default is left hand, but you can change it in the Options menu), and grip the Wiimote at the bottom with your other hand, placing your index and middle fingers on the 1 and 2 buttons.


'''Button Mapping'''
'''Button Mapping'''
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=== Guitar Hero 3 Guitar ===
=== Guitar Hero 3 Guitar ===
For those used to Guitar Hero or Rock Band, you may use your Guitar Hero 3 Les Paul guitar to control the game. Simply hold it like you normally would and forget about the Orange button and your stretch/shift techniques; it'll take a lot of discipline just to get the game right with the first three buttons. The strum bar can be used to navigate up and down the menus, and is used in-game to move left and right. In the menu you'll have to use the Yellow and Blue buttons as Left and Right, if you need to change settings.
For players familiar with Guitar Hero or Rock Band, you can use your Guitar Hero 3 Les Paul guitar to control the game. Hold it as you normally would and ignore the Orange button and stretch/shift techniques. The strum bar can be used to navigate up and down in menus, and in-game to move left and right. In the menu, use the Yellow and Blue buttons as Left and Right for changing settings.


'''Button Mapping'''
'''Button Mapping'''

Revision as of 12:37, 9 February 2023

Supersonic Wii
File:Supersonicwii.jpg
General
AuthorAerialX
TypeMusic
VersionWinter Edition
LicenseMixed
Last Updated2009/01/19
Links
Download
Website

Supersonic Wii is a thrilling music rhythm game where players are tasked with hitting buttons in perfect rhythm with the music being played. Dubbed as "space button Guitar Hero" by some, the game challenges players to perform one part of the song at a time, focusing on one instrument such as drums, until they have mastered it enough to progress to the next instrument. Only when the player successfully performs the pattern, the sound for that particular instrument track is played.

This game is a homebrew Wii title, created in the creator's free time and not licensed by Nintendo. It is based on the gameplay of the AmplituDS homebrew game for the Nintendo DS, which in turn was inspired by the Playstation 2 game Amplitude by Harmonix - the developers behind the popular Guitar Hero and Rock Band franchises.

Installation

To install Supersonic Wii, the Homebrew Channel Wii must be installed on your system. Once this is done, simply extract the downloaded archive to the root of your SD or SDHC card, merging the "apps" and "data" folders to the card.

Gameplay

In the game, players select a stage to play and control a ship that flies over note tracks. They can move the ship left or right to different lanes and hit the notes until the track disappears, then move on to the next track and repeat the process. The more patterns they complete in succession, the higher their multiplier becomes and the more points they score. The ultimate goal is to attain the highest score possible on a stage.

To hit the notes, players must use three laser buttons that correspond to the three possible notes on a track: left, middle, and right. The game offers different control schemes, such as the Guitar Hero controller, Nunchuk Insanity scheme, and others, so players can choose the one that feels most comfortable for them. However, as the difficulty increases to the higher levels of Brutal and Insane, players may need to switch to a more efficient control scheme.

Media

Supersonic Wii - (ampwiitude)

Controls

The control setup adjusts automatically based on the connected extension controller. You can customize the controls for each controller in the Options menu. It is recommended to always use the primary Wiimote (the one with the first LED lit) for playing the game and navigating menus.

Keep in mind that in all control configurations, pressing the Home button will bring you back to the loader (usually the Homebrew Channel), and the Plus (+) button allows you to exit a level mid-game.

Horizontal Wiimote

This is the standard control scheme when no extension controllers are connected. Hold the Wiimote horizontally with your left thumb resting on the DPad and B button, and your right thumb on 1/2 and B.

Button Mapping

Wiimote Horizontal Action
Wiimote Button 2 / Button A Menu Select
Wiimote Button 1 / Wiimote B button Menu Back
Button A Left Laser
Wiimote Button 1 Middle Laser
Wiimote Button 2 Right Laser

Upside-Down Wiimote

This control scheme might seem unconventional, but it allows you to use your fingers instead of your thumbs to press the buttons. This option is recommended only for advanced players. Hold the Wiimote in the same manner as in the horizontal setting, but upside down, so that your left finger can rest on the DPad and another finger on the A button, while your right hand fingers are on 1 and 2.

Button Mapping

Wiimote Action
Wiimote Button 2 / Button A Menu Select
Wiimote Button 1 / Wiimote B button Menu Back
Button A Left Laser
Wiimote Button 1 Middle Laser
Wiimote Button 2 Right Laser

Normal Nunchuk

This is the default control configuration when you connect a Nunchuk to your Wiimote. You have the option to choose whether you want to hold it in your left or right hand. By default, the controls are set for the Nunchuk in the left hand, but if you switch to the right hand, the mapping for the Left and Right Laser buttons is reversed.

Button Mapping

Wiimote + Nunchuk Action
Button A Menu Select
Wiimote B button Menu Back
Nunchuk C Button Left Laser
Button A Middle Laser
Wiimote B button Right Laser

Nunchuk Insanity

This control scheme, credited to Devil_Spawn, aims to recreate the controls from the original Amplitude game and works well for experienced players. To use this configuration, go to the Options menu and select the "Insanity" Nunchuk Style. Hold the Nunchuk in one hand (default is left hand, but you can change it in the Options menu), and grip the Wiimote at the bottom with your other hand, placing your index and middle fingers on the 1 and 2 buttons.

Button Mapping

Wiimote + Nunchuk Action
Wiimote Button 2 / Wiimote B button Menu Select
Wiimote Button 1 / ButtonA Menu Back
Nunchuk C Button Left Laser
Wiimote Button 2 Middle Laser
Wiimote Button 1 Right Laser

Guitar Hero 3 Guitar

For players familiar with Guitar Hero or Rock Band, you can use your Guitar Hero 3 Les Paul guitar to control the game. Hold it as you normally would and ignore the Orange button and stretch/shift techniques. The strum bar can be used to navigate up and down in menus, and in-game to move left and right. In the menu, use the Yellow and Blue buttons as Left and Right for changing settings.

Button Mapping

LesP aul Action
Green Fret Menu Select
Red Fret Menu Back
Green Fret Left Laser
Red Fret Middle Laser
Yellow Fret Right Laser

Soundtrack

The soundtrack for the game is available for download in .mp3 format. You can download the songs individually or all of them together. Please view the copyright file for information about the creators of each song.

Copyrights (will open in your browser)

Download All Songs (zip, 25.1 MB)
Menu Theme
Space Vacation
Super Mario Bros. Remix
Synthetic Nightmare
Turrican Remix
OMG Tetris
Voxelbuffer
Canon in D Remix
Ode to Megaman
Winter Symphony

External links

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