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Antibounce 3DS: Difference between revisions

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==External links==
==External links==
* Author's website - http://turtlep.github.io/
* GitHub - https://github.com/TurtleP/Antibounce
* GitHub - https://github.com/TurtleP/Antibounce
* GBAtemp - https://gbatemp.net/threads/preview-ld-34-port-antibounce.406361
* GBAtemp - https://gbatemp.net/threads/preview-ld-34-port-antibounce.406361

Revision as of 05:44, 5 February 2023

Antibounce
Anitbounce3ds2.png
General
AuthorTurtleP
TypeAction
Version1.2.1
LicenseMixed
Last Updated2016/10/22
Links
Download
Website
Source

Antibounce is a 3DS homebrew action game where you have to control a bouncing ball and collect coins.

This is a 3DS port which was originally participated in Ludum Dare #34.

Installation

Available in CIA format.

Copy .cia to your SD card and install it with the CIA manager of your choice.

User guide

You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score.

As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds.

At any given time, shields can spawn which protect you from dying once.

Beginning on level 4, rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful.

In this 3DS port, you can also find Space Fruit, one can activate 3D and also traverse between screens.

Note: You can switch controls in the main menu.

Controls

L/R - Switch controls (main menu)

Circle Pad or D-Pad - Move

Screenshots

anitbounce3ds6.png anitbounce3ds5.png

Media

[3DS] Antibounce (TurtleP)

Changelog

v1.2.1 2016/10/22

  • CIA release.

External links

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