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POWDER Wii: Difference between revisions

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Revision as of 06:14, 3 February 2023

POWDER
File:Powderwii.jpg
General
Authorinsin
TypeRole playing
Version117-2
LicenseMixed
Last Updated2012/01/07
Links
Download
Website
Source

To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:

  • Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
  • Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
  • Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
  • Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
  • Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
  • Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.

For more information about roguelikes there is the Rogue Basin, a Wiki documenting this genre, and the Temple of the Roguelike, a newsite tracking developments in the field.

Having defined Roguelike, POWDER is easy to describe: A Roguelike designed for the Gameboy Advance and Nintendo DS.

Installation

Extract to the root of your SD card.

Controls

Please note that SDL Wii uses whatever controller configuration it detected when you loaded the application. Plugging/unplugging a Classic Controller after this point is not supported.

Wiimote Horizontal Classic Controller In Game Command Menu Other Menus
Wiimote DPad Classic DPad Move/Fight Change selected item
Wiimote A Button Classic L Trigger or Classic ZL Button Default mapping: MiniMap Map to selected command Jump to top
Wiimote B Button Classic R Trigger or Classic ZR Button Default mapping: History Map to selected command Jump to bottom
Wiimote 1 Button Classic B Button Default mapping: Zap Cancel
Wiimote 2 Button Classic A Button Default mapping: Fire Select
Wiimote Minus Button Classic Minus Button Inventory Map a button to the selected command
Wiimote Plus Button Classic Plus Button Command Menu Cancel
N/A Classic Y Button Default mapping: Inventory
N/A Classic X Button Default mapping: Command Menu
Wiimote Home Button Classic Home Button Return to loader

Remapping Buttons

The action performed by some buttons can be remapped by pressing Wiimote Minus Button when in the Command Menu. This allows controls to be customised to suit your playing style. For example, if you're playing the game primarily as a Necromancer, you'll likely want to map a button to the Command command, which allows you to give orders to creatures under your control.

Mapping changes will persist across games.

Using the Classic Controller will give you two more buttons, Classic Y Button and Classic X Button, to map useful commands to.

Screenshots

powderwii-01.png powderwii-02.png powderwii-03.png powderwii-04.png powderwii-05.png

Media

External links

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