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|website=https://twitter.com/rinnegatamante/status/1272913316038553602
|website=https://twitter.com/rinnegatamante/status/1272913316038553602
|source=https://github.com/Rinnegatamante/vitaGL
|source=https://github.com/Rinnegatamante/vitaGL
|discussion=https://www.patreon.com/Rinnegatamante
}}
}}
vitaGL is an opensource openGL driver for PS Vita development. It acts as a wrapper between openGL and sceGxm and allows to use a subset of openGL functions with full hardware acceleration by translating the code to sceGxm equivalent.
vitaGL is an opensource openGL driver for PS Vita development. It acts as a wrapper between openGL and sceGxm and allows to use a subset of openGL functions with full hardware acceleration by translating the code to sceGxm equivalent.
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'''v0.1'''
'''v0.1'''
*Initializing sceGxm before free mem checking on vglInitExtended.
*Initializing sceGxm before free mem checking on vglInitExtended.
==Credits==
If you appreciate the author's effort and would like to say a big thank you to them, consider supporting them on [https://www.patreon.com/Rinnegatamante Patreon].


== External links ==
== External links ==

Revision as of 03:38, 3 February 2023

vitaGL
Vitagl2.png
General
AuthorRinnegatamante
TypeDevelopments
Version0.3
LicenseLGPL-3.0
Last Updated2020/11/13
Links
Download
Website
Source

vitaGL is an opensource openGL driver for PS Vita development. It acts as a wrapper between openGL and sceGxm and allows to use a subset of openGL functions with full hardware acceleration by translating the code to sceGxm equivalent.

User guide

Projects actually using vitaGL

Direct OpenGL Usage:

Libraries:

  • sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer backend.
  • SDL2_vitagl - SDL2 Vita port adapted to work with vitaGL as renderer backend.
  • imgui_vita - Port of dear imGui.

sdl12_gl Apps:

Media

PSVITA - Half-Life playable, vitaXash3D/vitaGL (frankyfife)

Changelog

v0.3

  • Using less common symbol names for mem operations.

v0.2

  • Removed unused arguments.

v0.1.2

  • Moved to NEON optimized memcpy usage.

v0.1

  • Initializing sceGxm before free mem checking on vglInitExtended.

External links

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