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Quakespasm-Spiked Vita: Difference between revisions

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|website=https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
|website=https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
|source=https://github.com/Rinnegatamante/Quakespasm
|source=https://github.com/Rinnegatamante/Quakespasm
|discussion=https://www.patreon.com/Rinnegatamante
}}
}}
'''Quakespasm-Spiked''' for PS Vita is a port of the popular modern Quake source port [https://qssm.quakeone.com/ Quakespasm-Spiked]. It has been optimized for the PS Vita, removing any limits and ensuring high compatibility with mods. Players can experience the classic first-person shooter game with updated graphics and improved performance on their PS Vita. This version of Quakespasm-Spiked offers a seamless and authentic gaming experience for Quake fans on the go.
'''Quakespasm-Spiked''' for PS Vita is a port of the popular modern Quake source port [https://qssm.quakeone.com/ Quakespasm-Spiked]. It has been optimized for the PS Vita, removing any limits and ensuring high compatibility with mods. Players can experience the classic first-person shooter game with updated graphics and improved performance on their PS Vita. This version of Quakespasm-Spiked offers a seamless and authentic gaming experience for Quake fans on the go.
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==Credits==
==Credits==
Original credits:
* Original authors of Quakespasm and Quakespasm-Spiked for the engine.
* Original authors of Quakespasm and Quakespasm-Spiked for the engine.
* Ch3lin for the livearea assets.
* Ch3lin for the livearea assets.
* fgsfds for the mods menu and the base code used for keyboard implementation.
* fgsfds for the mods menu and the base code used for keyboard implementation.
* All my Patroners for their awesome support.
* All my Patroners for their awesome support.
If you appreciate the author's effort and would like to say a big thank you to them, consider supporting them on [https://www.patreon.com/Rinnegatamante Patreon].


== External links ==
== External links ==

Revision as of 03:18, 3 February 2023

Quakespasm-Spiked
Quakespasmspikedvita2.png
General
AuthorRinnegatamante
TypeShooter
Version1.6
LicenseMixed
Last Updated2023/01/15
Links
Download
Website
Source

Quakespasm-Spiked for PS Vita is a port of the popular modern Quake source port Quakespasm-Spiked. It has been optimized for the PS Vita, removing any limits and ensuring high compatibility with mods. Players can experience the classic first-person shooter game with updated graphics and improved performance on their PS Vita. This version of Quakespasm-Spiked offers a seamless and authentic gaming experience for Quake fans on the go.

Requirements

  • libshacccg.suprx

Installation

Place the data folder in ux0:/data​.

How to use soundtrack:

  • Create a folder in ux0:/data/Quakespasm/id1 and call it music.
  • Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
  • The same can be done for any mission pack or mod folder.​
  • You can find complete soundtrack in ogg format here.

How to have colored lights:

  • The simplest way to get colored lights in Quake is to download this package.
  • Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
  • That package has colored lights support for the two official mission packs too.​

Screenshots

quakespasmspikedvita3.png quakespasmspikedvita4.png

quakespasmspikedvita5.png quakespasmspikedvita6.png

Changelog

v1.6

  • Renamed Mouse Speed option to Touch Sensitivity.
  • Added two new options under Advanced Options to adjust analog sensitivity (Joy X/Y Sensitivity).
  • Increased available memory for the engine (Potentially allowing more demanding mods to work)
  • Updated to latest vitaGL version.
  • Fixed a bug making impossible to adjust Y axis gyroscope in the options menu.
  • Fixed a bug making impossible to reduce X axis gyroscope value in the options menu.
  • Fixed a bug making impossible to invoke keyboard on game console (Pressing Triangle now correctly invokes it).
  • Fixed a bug making Use Retrotouch option to be always On even when showed as Off.
  • Fixed a bug making so that touchscreen input would spam Fire actions.
  • Fixed a bug making so that touchscreen sometimes didn't properly move camera on the Y axis.
  • Fixed a bug causing some textures to sporadically render glitched.

v1.5

  • Reworked Video Options menu to Advanced Options menu.
  • Removed all unused/not working options in Options menu.
  • Added an option to turn on/off Bilinear Filtering.
  • Added an option to edit Water opacity.
  • Fixed V-Sync option: now it works as expected.
  • Fixed Statusbar Alpha option: now it works as expected.
  • Fixed Brightness option: now it works as expected.
  • Added Field of View option.
  • Added Show Crosshair option.
  • Added Rumble Effect option (will make controller rumble when you lose health).
  • Added Use Retrotouch option to turn on/off rearpad usage.
  • Added gyroscope aiming support.
  • Added Show Framerate option.
  • Now options will be saved when exiting Options menu.
  • Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.

Credits

  • Original authors of Quakespasm and Quakespasm-Spiked for the engine.
  • Ch3lin for the livearea assets.
  • fgsfds for the mods menu and the base code used for keyboard implementation.
  • All my Patroners for their awesome support.

External links

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