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|website=https://gekihen.customprotocol.com/en/project/OpenSyobon-Vita | |website=https://gekihen.customprotocol.com/en/project/OpenSyobon-Vita | ||
|source=https://github.com/Rinnegatamante/OpenSyobon-Vita | |source=https://github.com/Rinnegatamante/OpenSyobon-Vita | ||
|discussion=https://www.patreon.com/Rinnegatamante | |||
}} | }} | ||
OpenSyobon Vita is a port of Syobon Action (aka NekoMario/CatMario), a frustrating platform game inspired to Super Mario Bros, for PSVITA based on the 3DS port of [[OpenSyobon3DS|OpenSyobon by nop90]]. | OpenSyobon Vita is a port of Syobon Action (aka NekoMario/CatMario), a frustrating platform game inspired to Super Mario Bros, for PSVITA based on the 3DS port of [[OpenSyobon3DS|OpenSyobon by nop90]]. | ||
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==Credits== | ==Credits== | ||
*nop90 for the 3DS port which i used as base to port it to PSVITA. | *nop90 for the 3DS port which i used as base to port it to PSVITA. | ||
*EasyRPG Team for the audio decoder i used to write the new audio engine. | *EasyRPG Team for the audio decoder i used to write the new audio engine. | ||
==External links== | ==External links== |
Revision as of 03:06, 3 February 2023
OpenSyobon | |
---|---|
General | |
Author | Rinnegatamante |
Type | Platform |
Version | 1.0 |
License | Mixed |
Last Updated | 2017/03/14 |
Links | |
Download | |
Website | |
Source | |
OpenSyobon Vita is a port of Syobon Action (aka NekoMario/CatMario), a frustrating platform game inspired to Super Mario Bros, for PSVITA based on the 3DS port of OpenSyobon by nop90.
OpenSyobon Vita has a completely reworked audio engine which uses ogg tracks instead of raw ones. This allowed to use better versions of BGM files (for example the Cheetahmen theme is the full one and not just a 15 secs ripped part).
IT was entered into the GekiHEN Homebrew Competition.
Controls
Cross - Jump
R - Speedup game
D-Pad - Move the character
Screenshots
Media
Syobon Action (cat mario) - Perfect Run (Joshua Kurtz)
Credits
- nop90 for the 3DS port which i used as base to port it to PSVITA.
- EasyRPG Team for the audio decoder i used to write the new audio engine.