Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Pong2 Wii: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 18: Line 18:
|source=https://github.com/wplaat/pongtwo
|source=https://github.com/wplaat/pongtwo
}}
}}
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
'''Pong2''' is a modern take on the classic game of Pong, featuring improved gameplay mechanics and enhanced graphics. Players can move their paddle in both horizontal and vertical directions to hit the ball back and forth. The game also includes an extensive soundtrack with 10 different tracks to choose from.
 
The objective is to score 10 points in each level, with the first player to reach this goal declared the winner. The development of this open-source game was made possible with the support of my family and I extend my gratitude to them.


==Key Features:==
==Key Features:==
*2D pong gameboard with special graphical effects.
*2D pong gameboard with special graphical effects.
*Five game levels
*Five game levels
Line 36: Line 37:


==Installation==
==Installation==
If you are using the Homebrew Channel, just copy the Pong2 directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need the boot.dol. Consult the documentation for your loader of choice for the appropriate location to place these files. Launch the game using your loader.
To play Pong2, you will need to copy the Pong2 directory from the archive into the apps directory on the root of your SD card if you are using the Homebrew Channel. If you are using a different loader, you will only need the boot.dol file. Be sure to consult the documentation for your specific loader to find the appropriate location to place these files. Once the files are in place, launch the game using your chosen loader.


===Game Tips===
===Game Tips===
Line 58: Line 59:


==Changelog==
==Changelog==
'''31-03-2010 Version 1.0'''
'''31-03-2010 Version 1.0'''<br>
 
GUI:
GUI:
* Update main menu screen information.
* Update main menu screen information.

Revision as of 05:17, 28 Ocak 2023

Pong2
File:Pong2wii.jpg
General
Authorwplaat
TypeArcade Games
Version1.01
LicenseGPL-2.0
Last Updated2016/07/15
Links
Download
Website
Source

Pong2 is a modern take on the classic game of Pong, featuring improved gameplay mechanics and enhanced graphics. Players can move their paddle in both horizontal and vertical directions to hit the ball back and forth. The game also includes an extensive soundtrack with 10 different tracks to choose from.

The objective is to score 10 points in each level, with the first player to reach this goal declared the winner. The development of this open-source game was made possible with the support of my family and I extend my gratitude to them.

Key Features:

  • 2D pong gameboard with special graphical effects.
  • Five game levels
  • Multi player mode support
  • WiiMote, Classic Controller device support
  • 10 background music tracks
  • Several sound effects

Wish list

  • Adding nunchuk controller support
  • Adding gamecube controller support
  • Random ball speed in multi player mode
  • If you have any other ideas please post them in the comment field!

Installation

To play Pong2, you will need to copy the Pong2 directory from the archive into the apps directory on the root of your SD card if you are using the Homebrew Channel. If you are using a different loader, you will only need the boot.dol file. Be sure to consult the documentation for your specific loader to find the appropriate location to place these files. Once the files are in place, launch the game using your chosen loader.

Game Tips

  • Use the ball speed control (button A and B) to break through the computer defenses.
  • If the game crash during startup. Check if the WiFi or Ethernet network is enabled else the game will not work!

Control

pong2-controls.jpg

Screenshots

pong2wii-01.jpg pong2wii-02.jpg pong2wii-03.jpg pong2wii-04.jpg pong2wii-05.jpg pong2wii-06.jpg pong2wii-07.jpg

Media

Changelog

31-03-2010 Version 1.0
GUI:

  • Update main menu screen information.
  • Improve game icon.

Core:

  • Improve stability.
  • Improve network thread.
  • Use libfat 1.0.7 as disk access engine.
  • Use libogc 1.8.3 as Wii interface engine.

General:

  • Make source code compliant with r21 compiler.
  • Added source code to Google Code Repository
  • Added source code documentation (Javadoc style).
  • Added Doxygen (automatic documentation generation tool) config file.
  • Build game with devkitPPC r21 compiler.

18/11/2009 Version 0.99

  • Maintenance release
  • Added functionality to trace game debug events to file.
  • Use the asndlib (part of libogc) now as standard sound engine.
  • Improve network thread
  • Upgrade libmxml library to 2.6
  • Upgrade libfat library to 1.0.6.
  • Build game with libogc 1.8.0 and devkitPPC r19 compiler

17-02-2009 Version 0.98

  • It took a long time but now pong2 support multi player mode.
  • Added extra menu option to select multi player mode.
  • Build game with libogc 1.7.1 and devkitPPC r16 compiler.

03/02/2009 Version 0.97

  • HotFix: Set start level to zero each game.
  • Release notes screen is now showing information fetched from internet.
  • Added up and down cursor event to scroll through the release notes.
  • Build game with libogc 1.7.1 and devkitPPC r16 compiler

01-02-2009 Version 0.96

  • Improve third intro screen.
  • Added small game menu.
  • Added credits screen
  • Improve help screen.
  • Added release notes screen.
  • Increase http receive buffer size to 8196 bytes.
  • Use only one unique cookie number during the game.
  • Split game logic, button events and screen output in source code.
  • Build game with libogc 1.7.1 and devkitPPC r16 compiler

20/01/2009 Version 0.95

  • Update url on intro screens to www.plaatsoft.nl (My new domain).
  • Improve intro screen positioning by PAL 50Hz TV mode.
  • Network thread status is showed on screen.
  • Game score is send anonymous to internet web services.
  • Bugfix: Highscore is now always loaded correctly.
  • Build game with libogc 1.7.1 and devkitPPC r16 compiler.

20/12/2008 Version 0.94

  • Added SDHC card support
  • Added power button support
  • Added win screen if player wins all levels.
  • Build game with new libogc 1.7.1 and devkitPPC r16 compiler

02/12/2008 Version 0.93

  • Added google analytic http request
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

22/11/2008 Version 0.92

  • Added check if new version is available
  • Solved some minor reported bugs
  • Added GNU GPL2 statement in source code
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

12-11-2008 Version 0.91

  • Added high Score screen
  • High scores are saved (.xml format) on your SD card.
  • Added better game sound effects
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

02-11-2008 Version 0.9

  • Added new welcome screens
  • Improved game images
  • Added help screen (Minus button)
  • Created new homebrew game logo
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

30-10-2008 Version 0.8

  • Added support for Wii Classic Controller
  • Added two bars on the Game board (Game Level > 2 and higher)
  • Added game level six
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

27-10-2008 Version 0.7

  • Improved goodbye screen
  • Added support for 60Hz screens
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

23-10-2008 Version 0.6

  • Fixed two bugs in result screen
  • Improved game images
  • Replaced two music tracks
  • Made source code available
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

22-10-2008 Version 0.5

  • Added a game score overview screen
  • Start ball position is random now
  • Added (impossible) level five
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

21-10-2008 Version 0.4

  • Added 4 game levels
  • Improved game board layout
  • Added game clock
  • Added pause (+) button
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

20-10-2008 Version 0.3

  • Added a nice start screen
  • Ball speed can now be controlled by A and B buttons
  • 10 tracks of background music added and can be controlled by 1 and 2 buttons
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

19-10-2008 Version 0.2

  • Improved paddle control
  • Improve screen layout
  • Basic game engine ready.
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

18-10-2008 Version 0.1

  • Started programming
  • Created basic gameboard
  • Build game with libogc 1.6.0 and devkitPPC r15 compiler

Credits

  • Credit where credit is due.
  • My family for there support during the development
  • Everybody in the Wii homebrew scene

Similar games

  • Pong Wii is a simple PONG game for Wii.
  • In Komopong Wii you can rotate the paddle by turning the Wiimote, to change the angle of rebound the ball.
  • Ascii Pong Wii is a Pong game for the Wii just using console mode and no graphics.

External links

Advertising: