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PieChart Wii: Difference between revisions

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m (HydeWing moved page Piechart Wii to PieChart Wii)

Revision as of 04:37, 28 Ocak 2023

PieChart
File:Piechartwii.jpg
General
AuthorDude2kx
TypeArcade Games
Version0.8
LicenseMixed
Last Updated2011/01/24
Links
Download
Website
Source

In PieChart, players navigate through a maze collecting pellets while avoiding enemies. The game combines elements of classic Pac-Man gameplay with new and unique level designs, themes, and power-ups.

Developed using C programming language and the GRRLIB graphics library, PieChart offers a challenging and engaging experience with 21 levels to conquer.

Controls

Wiimote Horizontal Player Control
Wiimote DPad Navigate Maze
Wiimote 2 Button Booster
Wiimote Plus Button Pause
Wiimote A Button Screenshot to SD card

Media

v0.8

v0.7 =

Screenshots

piechartwii-01.jpg piechartwii-02.jpg piechartwii-03.jpg piechartwii-04.jpg

Future Updates

  • AI upgrades
  • Cosmetic niceties when I get the inclination to code them.

Known Issues

  • Game uses external files for memory management. As a result, this game doesn't work in Dolphin AFAIK. This also means you'll need to put everything in the right location on the SD card. "sd:/apps/PieChart"

Changelog

Version 0.8
Upgrades from previous version:

  • 2 player mode! Now you can play with a friend to conquer the mazes!
  • A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
  • Fixed some ghosts not playing the death sound when they eat the player.
  • Fixed infinite ghost points bug.
  • The sound engine has been re-written to allow for co-existing SFX and music.
  • There are now surprises in the mazes, including more powerful ghosts and level tweaks.
  • A few new stages, 21 in total.

Version 0.7

  • Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
  • Animated title screen
  • Multiple level support
  • 17 new levels! This should keep people occupied until I add more soon
  • Maze size reduced to allow for HUD options
  • fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
  • Fixed animation speeds

Version 0.5

  • Tile engine working
  • Player programming complete
  • Barely functional AI
  • single level support

External links

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