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Virtual Console Numbify Wii: Difference between revisions

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|source=https://github.com/leonardothehuman/virtual-console-numbify
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'''Virtual Console Numbify''' is a tool that automates the process of creating custom injects for the Nintendo Wii's virtual console by using third-party tools to replace ROM files in WAD files.


Supported consoles:
* Master System
* Mega Drive
* Nintendo Entertainment System
* Super Nintendo Entertainment System
* Nintendo 64 *(Some base wads requires manual steps, like compression and byteswap)
* Neo Geo Aes
* PC Engine


==Screenshots==
==Prerequisites==
==Media==
* Autoit3: Needed to automate HowardCtools Download -> https://www.autoitscript.com/site/autoit/downloads/
<youtube></youtube>
* ActiveX Control Pad: Needed by HowardCtools Download -> http://download.microsoft.com/download/activexcontrolpad/install/4.0.0.950/win98mexp/en-us/setuppad.exe
* VB6 runtime plus: Needed by HowardCtools Download -> https://sourceforge.net/projects/vb6extendedruntime/
* FM20: Needed by HowardCtools Download -> https://www.softpedia.com/get/Programming/Other-Programming-Files/Microsoft-Forms.shtml
* Net framework 2.0: Needed by LibWiiSharp, Comes preinstalled on the most recent windows versions (but need to be enabled on control panel), for older versions, it can be downloaded at https://www.microsoft.com/pt-br/download/details.aspx?id=22
* Net framework 4.8: Needed by Virtual Console Numbify itself, Comes preinstalled on the most recent windows versions, for older versions, it can be downloaded at https://support.microsoft.com/pt-br/topic/instalador-offline-do-microsoft-net-framework-4-8-para-windows-9d23f658-3b97-68ab-d013-aa3c3e7495e0
* common-key.bin: You must extract this file from your own wii and put it into Virtual Console Numbify's directory
 
==Usage==
Just fill all the fields and follow your heart...
 
The steps used by Virtual Console Numbify was mostly based on this tutorial: https://gbatemp.net/threads/how-to-create-professional-virtual-console-injects.439224/
 
==Planned features==
*Flash support
*PC engine CD support
*Commodore 64 support
*MSX support
*Automatic byteswap and compress nintendo 64 roms
 
==Roadmap==
* Flash support
* PC engine CD support
* Commodore 64 support
* MSX support
* Automatic byteswap and compress nintendo 64 roms
 
==Known Bugs==
*Prerequisites check don't work on x64 version
*Autoit installation is not checked
*Pc engine save title have one single line
*Neo Geo aes save title can't have more than one line
*Some Master system wad's roms don't have sms extension, so the rom replacement is skipped, one of the base wads affected is Alex Kidd - The Lost Stars (USA) (SMS) (Virtual Console)
 
==Credits==
I only could build this tool, because I was standing on the shoulder of giants, Thanks for all those wondertful people for creating the tools that Virtual Console Numbify uses:
*libwiisharp - leathl
*wadunpacker.exe - by BFGR
*wadtool.exe - by Calantra and DDF
*bannertool.exe - by Calantra
*wadpacker.exe - by KiKe
*sha1 - unknown author
*everything else from autoinjectwad - Creffca (AKA Avicr)
*Devilken's vistual console injector - DevilKen
*HowardC_Tools - HowardC
 
==External Links==
* Github - https://github.com/leonardothehuman/virtual-console-numbify
* Gbatemp - https://gbatemp.net/threads/release-virtual-console-numbify-inject-roms-on-nintendo-wiis-virtual-console-in-one-click.612323/

Revision as of 09:32, 24 Ocak 2023

Virtual Console Numbify
File:Virtualconsolenumbifywii.jpg
General
Authorleonardothehuman
TypePC Utilities
Version0.2
LicenseGPL-3.0
Last Updated2022/05/16
Links
Download
Website
Source

Virtual Console Numbify is a tool that automates the process of creating custom injects for the Nintendo Wii's virtual console by using third-party tools to replace ROM files in WAD files.

Supported consoles:

  • Master System
  • Mega Drive
  • Nintendo Entertainment System
  • Super Nintendo Entertainment System
  • Nintendo 64 *(Some base wads requires manual steps, like compression and byteswap)
  • Neo Geo Aes
  • PC Engine

Prerequisites

Usage

Just fill all the fields and follow your heart...

The steps used by Virtual Console Numbify was mostly based on this tutorial: https://gbatemp.net/threads/how-to-create-professional-virtual-console-injects.439224/

Planned features

  • Flash support
  • PC engine CD support
  • Commodore 64 support
  • MSX support
  • Automatic byteswap and compress nintendo 64 roms

Roadmap

  • Flash support
  • PC engine CD support
  • Commodore 64 support
  • MSX support
  • Automatic byteswap and compress nintendo 64 roms

Known Bugs

  • Prerequisites check don't work on x64 version
  • Autoit installation is not checked
  • Pc engine save title have one single line
  • Neo Geo aes save title can't have more than one line
  • Some Master system wad's roms don't have sms extension, so the rom replacement is skipped, one of the base wads affected is Alex Kidd - The Lost Stars (USA) (SMS) (Virtual Console)

Credits

I only could build this tool, because I was standing on the shoulder of giants, Thanks for all those wondertful people for creating the tools that Virtual Console Numbify uses:

  • libwiisharp - leathl
  • wadunpacker.exe - by BFGR
  • wadtool.exe - by Calantra and DDF
  • bannertool.exe - by Calantra
  • wadpacker.exe - by KiKe
  • sha1 - unknown author
  • everything else from autoinjectwad - Creffca (AKA Avicr)
  • Devilken's vistual console injector - DevilKen
  • HowardC_Tools - HowardC

External Links

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