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OpenHCL Wii: Difference between revisions

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(Created page with "{{#seo: |title=Wii Homebrew Games (Platform) - GameBrew |title_mode=append |image=openhclwii.jpg |image_alt=OpenHCL }} {{Infobox Wii Homebrews |title=OpenHCL |image=openhclwii...")
 
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|source=https://github.com/JeffRuLz/OpenHCL
|source=https://github.com/JeffRuLz/OpenHCL
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https://oscwii.org/library/app/OpenHCL
'''OpenHCL''': A fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth game. Enjoy the game on various devices and operating systems, thanks to the hard work of dedicated fans bringing this classic title to a new audience.
 
==Features==
*240p mode for CRT televisions.
*Controllable with wiimote, nunchuk, gamecube, and classic controllers.
*Also playable on the WiiU.


==Screenshots==
==Media==
==Media==
<youtube></youtube>
'''OpenHCL (Hydra castle labyrinth) port for Gamecube - ([https://www.youtube.com/watch?v=UppwM9sQlqU gameblabla])'''<br>
<youtube>UppwM9sQlqU</youtube>
 
==Changelog==
'''v2021.11.08'''
*Wii: Game files will attempt to be loaded from multiple locations:
 
* "./"
* "sd:/apps/OpenHCL/"
* "sd:/OpenHCL/"
* "usb:/apps/OpenHCL/"
* "usb:/OpenHCL/"
 
*Wii: WiiU - Fixed aspect ratio on 4:3 screens.
 
'''v2021.11.01'''
* Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
* Fixed a label incorrectly displayed in the credits
 
'''v2020.10.27'''
* Thanks to @vaguerant OpenHCL now has better support for the Wii U.
* The Wii U gamepad can be used in Wii VC mode.
* Improved video quality in widescreen mode on Wii U.
* This update only affects the Wii version, the other versions are the same as before.
 
'''v2020.08.26'''
*Updated Korean font. It is now larger and easier to read.
 
'''v2020.08.05'''
Added Korean translation by @DDinghoya
 
'''v2020.07.24'''
*First release.
 
==Acknowledgments==
* The game’s graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster].
* Music: [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou]
* Sound effects: [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki]
* Project Quadruple D: [http://karen.saiin.net/~hayase/ Sandman]
* English translation: [https://hkcomplex.tumblr.com/ Gary the Krampus]
* Korean translation: [https://github.com/DDinghoya DDinghoya]
 
==External Links==
* Oscwii - https://oscwii.org/library/app/OpenHCL
* Github - https://github.com/JeffRuLz/OpenHCL

Revision as of 11:42, 22 Ocak 2023

OpenHCL
File:Openhclwii.jpg
General
AuthorJeffRuLz
TypePlatform
Version2021.11.08
LicenseGPL-3.0
Last Updated2021/11/08
Links
Download
Website
Source

OpenHCL: A fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth game. Enjoy the game on various devices and operating systems, thanks to the hard work of dedicated fans bringing this classic title to a new audience.

Features

  • 240p mode for CRT televisions.
  • Controllable with wiimote, nunchuk, gamecube, and classic controllers.
  • Also playable on the WiiU.

Media

OpenHCL (Hydra castle labyrinth) port for Gamecube - (gameblabla)

Changelog

v2021.11.08

  • Wii: Game files will attempt to be loaded from multiple locations:
  • "./"
  • "sd:/apps/OpenHCL/"
  • "sd:/OpenHCL/"
  • "usb:/apps/OpenHCL/"
  • "usb:/OpenHCL/"
  • Wii: WiiU - Fixed aspect ratio on 4:3 screens.

v2021.11.01

  • Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
  • Fixed a label incorrectly displayed in the credits

v2020.10.27

  • Thanks to @vaguerant OpenHCL now has better support for the Wii U.
  • The Wii U gamepad can be used in Wii VC mode.
  • Improved video quality in widescreen mode on Wii U.
  • This update only affects the Wii version, the other versions are the same as before.

v2020.08.26

  • Updated Korean font. It is now larger and easier to read.

v2020.08.05 Added Korean translation by @DDinghoya

v2020.07.24

  • First release.

Acknowledgments

External Links

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