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==User guide== | ==User guide== | ||
Grab vs0/sys/external/libgxm_dbg_es4.suprx from TOOL firmware corresponding to your current firmware version and put it in ux0:data/external. | Grab vs0/sys/external/libgxm_dbg_es4.suprx from TOOL firmware corresponding to your current firmware version and put it in ux0:data/external. If debug module is not found, normal GXM module will be loaded instead. | ||
*Path to debug module can be changed in source code. | |||
*Debug module is not loaded as shared unlike normal GXM module. | |||
Path to debug module can be changed in source code. | *It is not recommended to use debug GXM module when testing for performance. | ||
Debug module is not loaded as shared unlike normal GXM module. | |||
It is not recommended to use debug GXM module when testing for performance. | |||
==Compatibility== | ==Compatibility== |
Latest revision as of 09:15, 10 Ocak 2023
gxmdbg_r | |
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General | |
Author | GrapheneCt |
Type | Plugins |
Version | 1.0 |
License | Mixed |
Last Updated | 2021/03/16 |
Links | |
Download | |
Website | |
Source | |
Use debug GXM module on retail PS Vita. Debug GXM module will be loaded for all game and VSH applications.
Note: This plugin is intended only for developers.
User guide
Grab vs0/sys/external/libgxm_dbg_es4.suprx from TOOL firmware corresponding to your current firmware version and put it in ux0:data/external. If debug module is not found, normal GXM module will be loaded instead.
- Path to debug module can be changed in source code.
- Debug module is not loaded as shared unlike normal GXM module.
- It is not recommended to use debug GXM module when testing for performance.
Compatibility
Tested on 3.60 and 3.65.