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VGi Vita: Difference between revisions

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|title=Vita Homebrew Apps (Plugins) - GameBrew
|title=Vita Homebrew Apps (Plugins) - GameBrew
|title_mode=append
|title_mode=append
|image=vgivita.jpg
|image=vgivita2.png
|image_alt=VGi
|image_alt=VGi
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=VGi
|title=VGi
|image=vgivita.jpg
|image=vgivita2.png
|description=Shows info about PSVita games.
|description=Shows info about PS Vita games.
|author=Electry
|author=Electry
|lastupdated=2019/02/09
|lastupdated=2019/02/10
|type=Plugins
|type=Plugins
|version=0.7
|version=0.7
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/vgivita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/vgivita.7z
|website=
|website=https://github.com/Electry/VGi
|source=https://github.com/Electry/VGi
|source=https://github.com/Electry/VGi
}}
}}
'''VGi''' is a plugin that display information about PSVita games.
VGi is a simple taiHEN plugin that prints useful information about PS Vita games.


==What is VGi?==
This can be particularly useful for figuring out back-buffer resolutions, memory usage, etc.
A simple taihen plugin that prints useful information about PS Vita games


This can be particularly useful for figuring out back-buffer resolutions, memory usage, etc...
==Installation==
Copy the .suprx file to to ux0(ur0):tai/.


==How to use VGi==
Navigate to taiHEN config.txt, add VGi.suprx under *ALL or title id of your game (change to ur0 if you store the plugin there)
*Add VGi.suprx to taihen config.txt (either *ALL or title id of your game), reload
 
*Open your game
*TITLE ID
*Press SELECT + LT to open VGi menu
ux0:tai/VGi.suprx
 
Reload then open your game to use the plugin.


==Controls==
==Controls==
*SELECT + LT - Open/Close VGi
Select+L - Open/Close VGi
*LT/RT - Move between sections
 
*D-PAD UP/DOWN - Scroll
L/R - Move between sections
 
D-Pad Up/Down - Scroll


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/vgivita-01.jpg
vgivita3.png
https://dlhb.gamebrew.org/vitahomebrews/vgivita-02.jpg
vgivita4.png
https://dlhb.gamebrew.org/vitahomebrews/vgivita-03.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/vgivita-04.jpg
vgivita5.png
https://dlhb.gamebrew.org/vitahomebrews/vgivita-05.jpg
vgivita6.png
https://dlhb.gamebrew.org/vitahomebrews/vgivita-06.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/vgivita-07.jpg
vgivita7.png
https://dlhb.gamebrew.org/vitahomebrews/vgivita-08.jpg
vgivita8.png
 
vgivita9.png
vgivita10.png
 
vgivita11.png
vgivita12.png


==Changelog==
==Changelog==
'''(v.0.7)'''
'''v0.7'''
*Fixed bug where game would crash on VGi menu open, due to the way input blocking was done.
*Fixed bug where game would crash on VGi menu open, due to the way input blocking was done.
*Fixed wrong next section title in 'Misc' section
*Fixed wrong next section title in 'Misc' section.
 
'''(v.0.6)'''
*Added Depth/Stencil Surfaces section
*Added Textures section (showing only 1 entry per unique resolution)
*Added Threads section (showing all threads ran by a game)
*Added support for fast-scrolling by holding DPAD UP/DOWN
*Game input is now blocked when VGi menu is open
*VSync-off switch added to Graphics section (effectively NOPing all SceDisplay wait calls)
*Fixed bug where Color Surfaces counter would shoot up when games reinit CSs on each frame (some do this)
*Some minor UI adjustments (transparency, FPS locked to <20 when menu is open, etc...)


'''(v.0.4)'''
'''v0.6'''
*UI improvements
*Added Depth/Stencil Surfaces section.
*Fixed scrolling in "Render Targets" tab
*Added Textures section (showing only 1 entry per unique resolution).
*Added power configuration information to "Device" tab
*Added Threads section (showing all threads ran by a game).
*Added support for fast-scrolling by holding DPAD UP/DOWN.
*Game input is now blocked when VGi menu is open.
*VSync-off switch added to Graphics section (effectively NOPing all SceDisplay wait calls).
*Fixed bug where Color Surfaces counter would shoot up when games reinit CSs on each frame (some do this).
*Some minor UI adjustments (transparency, FPS locked to <20 when menu is open, etc...).


'''(v.0.3)'''
'''v0.4'''
* First Release.
*UI improvements.
*Fixed scrolling in "Render Targets" tab.
*Added power configuration information to "Device" tab.


== External links ==
== External links ==
* Github - https://github.com/Electry/VGi
* GitHub - https://github.com/Electry/VGi
* VitaDB - https://vitadb.rinnegatamante.it/#/info/423
* VitaDB - https://vitadb.rinnegatamante.it/#/info/423

Revision as of 03:36, 8 Ocak 2023

VGi
Vgivita2.png
General
AuthorElectry
TypePlugins
Version0.7
LicenseMixed
Last Updated2019/02/10
Links
Download
Website
Source

VGi is a simple taiHEN plugin that prints useful information about PS Vita games.

This can be particularly useful for figuring out back-buffer resolutions, memory usage, etc.

Installation

Copy the .suprx file to to ux0(ur0):tai/.

Navigate to taiHEN config.txt, add VGi.suprx under *ALL or title id of your game (change to ur0 if you store the plugin there)

*TITLE ID
ux0:tai/VGi.suprx

Reload then open your game to use the plugin.

Controls

Select+L - Open/Close VGi

L/R - Move between sections

D-Pad Up/Down - Scroll

Screenshots

vgivita3.png vgivita4.png

vgivita5.png vgivita6.png

vgivita7.png vgivita8.png

vgivita9.png vgivita10.png

vgivita11.png vgivita12.png

Changelog

v0.7

  • Fixed bug where game would crash on VGi menu open, due to the way input blocking was done.
  • Fixed wrong next section title in 'Misc' section.

v0.6

  • Added Depth/Stencil Surfaces section.
  • Added Textures section (showing only 1 entry per unique resolution).
  • Added Threads section (showing all threads ran by a game).
  • Added support for fast-scrolling by holding DPAD UP/DOWN.
  • Game input is now blocked when VGi menu is open.
  • VSync-off switch added to Graphics section (effectively NOPing all SceDisplay wait calls).
  • Fixed bug where Color Surfaces counter would shoot up when games reinit CSs on each frame (some do this).
  • Some minor UI adjustments (transparency, FPS locked to <20 when menu is open, etc...).

v0.4

  • UI improvements.
  • Fixed scrolling in "Render Targets" tab.
  • Added power configuration information to "Device" tab.

External links

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