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|description=Takes hacking to a higher level. | |description=Takes hacking to a higher level. | ||
|author=Gericom, PabloMK7 | |author=Gericom, PabloMK7 | ||
|lastupdated= | |lastupdated=2023/01/04 | ||
|type=File Operation | |type=File Operation | ||
|version=1. | |version=1.11 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/3dshomebrews/everyfileexplorer.7z | |download=https://dlhb.gamebrew.org/3dshomebrews/everyfileexplorer.7z | ||
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https://dlhb.gamebrew.org/3dshomebrews/everyfileexplorer5.png | https://dlhb.gamebrew.org/3dshomebrews/everyfileexplorer5.png | ||
==Changelog== | |||
'''1.11''' | |||
* 3DS Plugin (SARC): Added option to compress duplicate files so that they point to the same data. | |||
'''1.10''' | |||
* Mario Kart Plugin: Fixed Mario Kart 7 KCL shadow ID values. | |||
'''1.09''' | |||
* Added exporting .bcmdl material settings as .cmat files | |||
'''1.08''' | |||
* Save and load the kcl ids for the last 30 .obj files. | |||
'''1.07''' | |||
*Added a value calculator for MK7 KCL generation process. | |||
'''1.06''' | |||
* .kcl to .obj now generates a proper .mtl file | |||
* .obj export now removes duplicate vertices | |||
* Added script command to regenerate .kcl with the improved octree generator | |||
* Added progress bar to .kcl generator | |||
'''1.05''' | |||
* Improved KCL generator which will reduce slowdowns in compatible games. (Thanks to the Ermii Kart team!) | |||
* Added SARC filename detection for MK7 course files. | |||
'''1.04''' | |||
* Improved SARC file support. | |||
* Add file search in archives. | |||
==Credits== | ==Credits== |
Revision as of 04:20, 5 Ocak 2023
EveryFileExplorer | |
---|---|
General | |
Author | Gericom, PabloMK7 |
Type | File Operation |
Version | 1.11 |
License | Mixed |
Last Updated | 2023/01/04 |
Links | |
Download | |
Website | |
Source | |
Every File Explorer is a dynamic tool to browse, edit, view, explore and modify files. It is plugin-based, so you can make your own plugins for it aswell.
Compiling
- Just open the project in Visual Studio, and build it,You must add references.
- Add references you can Correct Compile (the DLL that you need to add references is in the Libraries folder).
- Afterwards, copy them in the Plugins directory aswell.
Add references:
- 3DS - You must add Tao.Platform.Windows.dll,Tao.OpenGl.dll references to 3DS
- EveryFileExplorer - You must add NAudio.dll references to EveryFileExplorer
- GCNWii - You must add OpenTK.dll references to GCNWii
- MarioKart - You must add Tao.Platform.Windows.dll,Tao.OpenGl.dll and Microsoft.VisualBasic.PowerPacks.Vs.dll references to MarioKart
- NDS - You must add Tao.Platform.Windows.dll,Tao.OpenGl.dll,NAudio.dll to NDS.
User guide
If you are using the build in unpacker of windows, unblock the zip from external sources before unpacking (not needed if you are 7-zip or total commanander).
Controls
Z - Left
X - Right
A - Up
S - Down
Arrow Keys - Rotate
Scroll - Zoom
Shift+Z/X/A/S/Arrow keys - Move/Rotate/Zoom faster
T - Top
W - Wireframe
Screenshots
Changelog
1.11
- 3DS Plugin (SARC): Added option to compress duplicate files so that they point to the same data.
1.10
- Mario Kart Plugin: Fixed Mario Kart 7 KCL shadow ID values.
1.09
- Added exporting .bcmdl material settings as .cmat files
1.08
- Save and load the kcl ids for the last 30 .obj files.
1.07
- Added a value calculator for MK7 KCL generation process.
1.06
- .kcl to .obj now generates a proper .mtl file
- .obj export now removes duplicate vertices
- Added script command to regenerate .kcl with the improved octree generator
- Added progress bar to .kcl generator
1.05
- Improved KCL generator which will reduce slowdowns in compatible games. (Thanks to the Ermii Kart team!)
- Added SARC filename detection for MK7 course files.
1.04
- Improved SARC file support.
- Add file search in archives.
Credits
Original by Gericom, updated branch by PabloMK7.