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Start a supported dump of Duke3D. This has only been tested with a [[Vitamin]] 1.0 dump of the game. | Start a supported dump of Duke3D. This has only been tested with a [[Vitamin]] 1.0 dump of the game. | ||
SHA1 hash of EBOOT.BIN | SHA1 hash of EBOOT.BIN dump: 864913971231897C015665FD0DED49B63426D0EA | ||
==User guide== | ==User guide== |
Revision as of 03:24, 4 Ocak 2023
DukeMod Plugin | |
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File:Dukemodpluginvita.jpg | |
General | |
Author | forcefiftythree |
Type | Plugins |
Version | 000 |
License | Mixed |
Last Updated | 2016/10/11 |
Links | |
Download | |
Website | |
This is a plugin for Duke Nukem 3D: Megaton Edition, which enables quick switching of weapons from the touchscreen, and also disables graphics filtering.
Installation
Place plugin suprx file into ux0:plugins/. Edit game.txt in same directory to include line
ux0:plugins/dukemod.suprx 1
Start a supported dump of Duke3D. This has only been tested with a Vitamin 1.0 dump of the game.
SHA1 hash of EBOOT.BIN dump: 864913971231897C015665FD0DED49B63426D0EA
User guide
You can use the plugin at the same time as eg. rinCheat, there should be no conflicts. The plugin will disable itself after startup if you're not running Duke3D or your dump is not supported (memory layout not as expected). You will see a message on screen which tells you if the plugin is active. While this is message is showing, you can press X to toggle graphics filtering (by default OFF or CIRCLE to toggle debug text output (default ON).
When you get into the actual game, you can use the touchscreen to switch weapons quickly. The edges of the screen are divided into 4 equally sized sections, left edge is for weapons 3-6 (shotgun to pipebomb) and right edge is for weapons 7-10 (shrinker/grower to freezer). Center of the screen is for weapon 2 (pistol). There is no touch location for the foot, at least not for now. Place your finger on screen, if necessary move it around until the weapon number you see is the one you wanted to switch to, release finger and the weapon will be switched.
Currently the switching is implemented in a way which sometimes causes a small delay before the switch actually happens. The only debugging text you see currently (if you don't disable it on startup) is related to this, the plugin will tell you it's waiting for the weapon change in game code to start or end.
The switcher is also not currently disabled when you're not actually in game (but in menus or watching a demo / "user clip", between levels, etc...) and you can break things with this, will be fixed later.
Currently, the game's own touchscreen inputs (touching the left or right half of screen can be bound to an action in game) aren't disabled so bind something that doesn't get in the way when switching weapons to them. eg. have quick kick bound to left half of screen and show scoreboard (does nothing in single player) bound to right half of screen in the game's own input configuration settings.