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Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects | Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects | ||
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation. | for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation. | ||
==Features== | |||
*32768 Hz replay frequency | |||
*8 bit mono input samples | |||
*16 bit mono output | |||
==User guide== | ==User guide== | ||
Start wav.exe to build a NDS-image with your sample-data. | |||
Use dboy.nds then on your NDS or emulator. | |||
The source for wav.exe is in wav.source\ | |||
Using own samples: | Using own samples: | ||
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:The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono. | :The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono. | ||
Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here]. | |||
==Changelog== | ==Changelog== |
Revision as of 03:33, 15 November 2012
Dboy | |
File:Dboyds.gif | |
General | |
---|---|
Author(s) | lsl (under demogroup Checkpoint) |
Type | Music |
Version | 1.0.r28 13th edition |
Licence | Mixed |
Links | |
[Media:Dboy10r28ds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
Features
- 32768 Hz replay frequency
- 8 bit mono input samples
- 16 bit mono output
User guide
Start wav.exe to build a NDS-image with your sample-data.
Use dboy.nds then on your NDS or emulator.
The source for wav.exe is in wav.source\
Using own samples:
- Copy samples into the sample\ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting)
Sample-format:
- The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
Demo-mix are available here.
Changelog
Version 1.0.r28 - 13th of May 2011
FIXES:
- BPM-timing fixed
- Restart Pattern fixed
- GUI bugs in fixed
- misc bugs fixed
NEW:
- timestretching like effect (Effect Bank 1 in KPAD/MIXC mode)
- TSTS - speed
- TSTA - amplitude
Version 1.0.r23 3rd of February 2011
Credits
Code, Design & Graphics by lsl/Checkpoint
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.