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Dboy: Difference between revisions

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(Created page with "{{Infobox homebrew | title = Dboy | image = File:Dboyds.gif | type = Music | version = 1.0.r28 13th edition | licence = Mixed | author = ls...")
 
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Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
==Features==
*32768 Hz replay frequency
*8 bit mono input samples
*16 bit mono output


==User guide==
==User guide==
Data:
Start wav.exe to build a NDS-image with your sample-data.
:32768 Hz replay frequency
 
:8 bit mono input samples
Use dboy.nds then on your NDS or emulator.
:16 bit mono output


Check the doc\ folder for some slides about the GUI.
The source for wav.exe is in wav.source\


Using own samples:
Using own samples:
Line 28: Line 32:
:The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
:The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.


Start wav.exe to build a NDS-image with your sample-data. Use dboy.nds then on your NDS or emulator. The source for wav.exe is in wav.source\
Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here].


==Changelog==
==Changelog==

Revision as of 03:33, 15 November 2012

Dboy
File:Dboyds.gif
General
Author(s)lsl (under demogroup Checkpoint)
TypeMusic
Version1.0.r28 13th edition
LicenceMixed
Links
[Media:Dboy10r28ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.

Features

  • 32768 Hz replay frequency
  • 8 bit mono input samples
  • 16 bit mono output

User guide

Start wav.exe to build a NDS-image with your sample-data.

Use dboy.nds then on your NDS or emulator.

The source for wav.exe is in wav.source\

Using own samples:

Copy samples into the sample\ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting)

Sample-format:

The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.

Demo-mix are available here.

Changelog

Version 1.0.r28 - 13th of May 2011

FIXES:

  • BPM-timing fixed
  • Restart Pattern fixed
  • GUI bugs in fixed
  • misc bugs fixed

NEW:

  • timestretching like effect (Effect Bank 1 in KPAD/MIXC mode)
  • TSTS - speed
  • TSTA - amplitude


Version 1.0.r23 3rd of February 2011

Credits

Code, Design & Graphics by lsl/Checkpoint

Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.

Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks

Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.

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