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RPPHS Vita: Difference between revisions

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The first line is the variable name and the lines inside the are the values that will be assigned to that variables color values. Your themes config.txt file MUST follow this format and copying the original version and only modifing the color values is strongly suggested.
The first line is the variable name and the lines inside the are the values that will be assigned to that variables color values. Your themes config.txt file MUST follow this format and copying the original version and only modifing the color values is strongly suggested.


*Compress your theme folder
*Compress your theme folder.
*Transfer the zip file containing the theme to the vita and unzip the contents to ux0:/data/RPPHS/theme/"Theme-name"/
*Transfer the zip file containing the theme to the vita and unzip the contents to ux0:/data/RPPHS/theme/"Theme-name"/.
*Finally, edit the file located at ux0:/data/RPPHS/themes.txt and add the name of your theme to the bottom of the file.
*Finally, edit the file located at ux0:/data/RPPHS/themes.txt and add the name of your theme to the bottom of the file.



Revision as of 06:45, 28 December 2022

RPPHS
Rpphsvita2.png
General
AuthorG33, MotoLegacy
TypeShooter
Version1.2
LicenseMIT License
Last Updated2019/01/28
Links
Download
Website
Source

RPPHS is a top down shooter similar to games like Geometry Wars. It is a simple twin stick shooter with slots for ten high scores and several settings that can be changed/saved.

You can also enter your initials for the offline leaderboards, customize your crosshair, and mess with the super-cool settings menu.

Installation

Install the VPK on your homebrew enabled PS Vita or PS TV.

User guide

Theme Tutorial

Download the default theme zip file from images/theme/default.zip and unzip it somewhere on your PC. This contains almost everything you'll need to create a custom theme.

  • Rename the default folder to the name of your theme.
  • Replace the images with images for your theme (Images need to have the same names and dimensions as the ones being replaced).
  • Edit the config.txt file within your themes folder.

The config.txt file contains the colors for in-game objects. It is formatted like so:

mainTextColor
{
  Red:255
  Green:0
  blue:0
}

The first line is the variable name and the lines inside the are the values that will be assigned to that variables color values. Your themes config.txt file MUST follow this format and copying the original version and only modifing the color values is strongly suggested.

  • Compress your theme folder.
  • Transfer the zip file containing the theme to the vita and unzip the contents to ux0:/data/RPPHS/theme/"Theme-name"/.
  • Finally, edit the file located at ux0:/data/RPPHS/themes.txt and add the name of your theme to the bottom of the file.

Controls

Left Analog - Move

Right Analog - Shoot

L1/R1 - Fire bomb

Start - Pause

Screenshots

rpphsvita3.png rpphsvita4.png

rpphsvita5.png rpphsvita6.png

Changelog

1.2

Additions:

  • Spawn Events. Randomly triggered swarms of enemies. Watch out.
  • Themes! Customize your game with a lotta cool changy-stuffs. Like images, and colors. Wow.
  • We now have a super cool livearea. It's cool and stuff. Stuff. Stuuuuuff.
  • Added a controls tutorial message, a suggestion by Aurora

Changes:

  • Bullets have been rebalanced, instead of alternating between 1 and 2 rays, you slowly progress up to 3 bullet rays. They also aren't weird anymore.
  • Spawning has been rebalanced and re-written.
  • Snakes are now very vitaSnake-esq.
  • Various UI fixes such as:
    • New Splash Images, making the game look like the best AAA shooter on the market (not really).
    • Capitalized the 'q' in Quit (About time, right?).
    • Credits is now a menu option, with a sexy build date. AND they look 10000% cooler.
    • Most bits of text that were off-centered have been polished.
    • A new, better font.
    • Button icons and descriptive text now line up properly.

Bug fixes:

  • A lot.

1.0

  • First Release.

Credits

  • G33 - Programming, Design.
  • MotoLegacy - Live Area, Player/Enemies, Programming, Design.

Special Thanks to:

  • Xerpi - libVita2D.
  • Xyz - SoLoud Vita Port.
  • Rinnegatamante - FPS Counter Code.
  • VitaSDK Contributors.
  • Ivan voiro @ OpenGameArt - Background Grid.
  • yd @ OpenGameArt - Menu Music.
  • Trevor Lentz @ OpenGameArt - Game Music.

External links

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