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TailTale REsurrected Vita: Difference between revisions

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Maybe too obscure as seen with its inaugural release, which was burned onto CD-R's and had 10 copies sold. Rerofumi decided to distribute online along with its source code. Thus started TailTale’s Tale in open source software, however there was a hurdle.  
Maybe too obscure as seen with its inaugural release, which was burned onto CD-R's and had 10 copies sold. Rerofumi decided to distribute online along with its source code. Thus started TailTale’s Tale in open source software, however there was a hurdle.  


It was programmed originally in the not so popular FreePascal utilizing SDL4FreePascal. But in Oct 2005, with interest in PSP homebrew growing, rerofumi was compelled to convert his work to C utilizing the portability of the SDL library. Because of the combination of C and SDL, this version served as the basis for every port to come
It was programmed originally in the not so popular FreePascal utilizing SDL4FreePascal. But in Oct 2005, with interest in PSP homebrew growing, rerofumi was compelled to convert his work to C utilizing the portability of the SDL library. Because of the combination of C and SDL, this version served as the basis for every port to come.


==User guide==
==User guide==

Revision as of 14:34, 25 December 2022

TailTale REsurrected
Tailtaleresurrectedvita2.jpg
General
Authordots-tb
TypePuzzle
Version1
LicenseMixed
Last Updated2020/01/20
Links
Download
Website
Source

This is a port of Tail Tale to the Vita based off gameblabla's version with full resolution.

TailTale, or Shippo no Puzzle - Tail Tale, is a fast paced Tetris Attack-like puzzle game created by notable Japanese developer rerofumi and artist pyonkey-matsuo of the doujin circle FumiFumikick (formed 1997). The game, made in 2002, is a "doujin fan application" using characters from the relatively obscure anime Angel Tales/Angel's Tail.

Maybe too obscure as seen with its inaugural release, which was burned onto CD-R's and had 10 copies sold. Rerofumi decided to distribute online along with its source code. Thus started TailTale’s Tale in open source software, however there was a hurdle.

It was programmed originally in the not so popular FreePascal utilizing SDL4FreePascal. But in Oct 2005, with interest in PSP homebrew growing, rerofumi was compelled to convert his work to C utilizing the portability of the SDL library. Because of the combination of C and SDL, this version served as the basis for every port to come.

User guide

Align 4 or more blocks of the same color to clear them.

Screenshots

tailtaleresurrectedvita3.jpg

tailtaleresurrectedvita4.jpg

tailtaleresurrectedvita5.jpg

Media

TailTale (Shippo no Puzzle – Tail Tale) Vita Homebrew Gameplay (MrGamemaker8)

Credits

Original game by fumi2kick, rerofumi and pyonkey-matsuo TI Nspire by gameblabla.

Vita and restored port by dots_tb.

External links

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