Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Heboris Vita: Difference between revisions

From GameBrew
m (Text replacement - "GameBrew!" to "GameBrew")
No edit summary
Line 1: Line 1:
{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew
|title=Vita Homebrew Games (Puzzle) - GameBrew
Line 10: Line 9:
|image=heborisvita.jpg
|image=heborisvita.jpg
|description=Vita port of Heboris, a Tetris clone.
|description=Vita port of Heboris, a Tetris clone.
|author=L0Wigh
|author=L0Wigh (Thomas Mathiot)
|lastupdated=2022/01/20
|lastupdated=2022/01/21
|type=Puzzle
|type=Puzzle
|version=1.0
|version=1.0
Line 19: Line 18:
|source=https://github.com/l0wigh/Heboris-Vita
|source=https://github.com/l0wigh/Heboris-Vita
}}
}}
Vita port of Heboris, a Tetris clone.
Vita port of Heboris, a high speed Tetris clone.


==Media==
This port is based on the Heboris SDL2 source code.
<youtube>j_ThD909Oyc&t=227s</youtube>


==User guide==
You can select 8 different rotation rules:
*HEBORIS - TGM1 and TGM2 style. Same as original heboris rotation.
*TI-ARS - TGM3 style. T and I piece have special ground kick (it works only once).
*TI-WORLD - SRS, you can move 10 times, or rotate 8 times.
*ACE-SRS - SRS, you can move 128 times, or rotate 128 times. Fast drop is slower than TI-WORLD.
*ACE-ARS - TGM-ACE style rotation rule. Really strange. Fast drop is slower than TI-ARS.
*ACE-ARS2 - Same as ACE-ARS, except soft drop and hard drop. Fast drop is slower than TI-ARS.
*DS-WORLD - SRS, you can rotate or move infinity. Fast drop is slower than TI-WORLD.
*SRS-X - Original rotation rule based on SRS. But you can use Zangi-moves. You can move 24 times, or rotate 12 times. And C-botton is "180 degree rotarion" with original wall kicks.
*D.R.S - If you have ever played DTET, let's use this. Added T and I ground kick (only once) to it.


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/heborisvita-08.jpg


==Changelogs==
==Changelog==
'''(v.1.0)'''
'''v1.0'''
* First Release.
* First Release.


== External links ==
==Credits==
* Official Website - https://github.com/l0wigh/Heboris-Vita
Special Thanks:
* Github - https://github.com/l0wigh/Heboris-Vita
*[https://github.com/isage sarcastic_cat] - For all the help about PhysFS and SDL stuff.
*[https://github.com/v-atamanenko gl33ntwine] - Easing my debugging process.
*All the CBPS discord members.
 
==External links==
* GitHub - https://github.com/l0wigh/Heboris-Vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/780
* VitaDB - https://vitadb.rinnegatamante.it/#/info/780
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 03:58, 25 December 2022

Heboris
File:Heborisvita.jpg
General
AuthorL0Wigh (Thomas Mathiot)
TypePuzzle
Version1.0
LicenseMixed
Last Updated2022/01/21
Links
Download
Website
Source

Vita port of Heboris, a high speed Tetris clone.

This port is based on the Heboris SDL2 source code.

User guide

You can select 8 different rotation rules:

  • HEBORIS - TGM1 and TGM2 style. Same as original heboris rotation.
  • TI-ARS - TGM3 style. T and I piece have special ground kick (it works only once).
  • TI-WORLD - SRS, you can move 10 times, or rotate 8 times.
  • ACE-SRS - SRS, you can move 128 times, or rotate 128 times. Fast drop is slower than TI-WORLD.
  • ACE-ARS - TGM-ACE style rotation rule. Really strange. Fast drop is slower than TI-ARS.
  • ACE-ARS2 - Same as ACE-ARS, except soft drop and hard drop. Fast drop is slower than TI-ARS.
  • DS-WORLD - SRS, you can rotate or move infinity. Fast drop is slower than TI-WORLD.
  • SRS-X - Original rotation rule based on SRS. But you can use Zangi-moves. You can move 24 times, or rotate 12 times. And C-botton is "180 degree rotarion" with original wall kicks.
  • D.R.S - If you have ever played DTET, let's use this. Added T and I ground kick (only once) to it.

Screenshots

Changelog

v1.0

  • First Release.

Credits

Special Thanks:

  • sarcastic_cat - For all the help about PhysFS and SDL stuff.
  • gl33ntwine - Easing my debugging process.
  • All the CBPS discord members.

External links

Advertising: