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Revision as of 07:54, 22 December 2022
NXEngine-evo | |
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File:Nxengineevovita.jpg | |
General | |
Author | nxengine |
Type | Platform |
Version | 2.6.5 |
License | GPL-3.0 |
Last Updated | 2021/07/04 |
Links | |
Download | |
Website | |
Source | |
NXEngine EVO is a complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story) for PSVita.
Data Location
- Vita - ux0:/data/nxengine/
- Mods go in that dir. Ogg music goes into that dir + data/
- When upgrading from older versions on some platforms, old save files can be found in that dir + nxengine-evo
Differences from the original version of NXEngine
- Port to SDL2 (thanks to PIlin)
- More resolutions and proper widescreen support up to Full HD (thanks to EXL)
- Animated character portraits
- Modern main menu
- Credits graphics specific to the Mimiga Mask ending
- Localization support
- Force feedback support
- Custom soundtrack support
- Initial mod support
- Vita/Switch versions
- Cleaner and partly-refactored code
- Tons of gameplay-related bugfixes
- Removed built-in data extractor
- Removed replays, as they were buggy/not implemented anyway
Media
Screenshots
Changelog
(v.2.6.5)
- Fixed crash on PSVita in core fight
- Greatly improved perf on Vita with new SDL2 port.
- RTL text support and Arabic and Korean translations.
- Greatly improved organya playback and interpolation support, thanks to @alula
- Simple mods support (you can find Seriousface's boss rush mod in assets)
- Light effects (toggleable)
- Lots of AI/Weapons/etc. fixes
(v.2.6.4)
- Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now)
- Animated portraits
- Strafing, configurable OK/Cancel.
- Support for custom soundtracks and playlists.
- Configurable SFX/Music volume.
- Vita port
- Switch port
- Out-of-bounds tiles support to make maps look better on high/widescreen resolutions
- Dynamic title backgrounds based on 260.rec
- New improved and accurate Organya/Pixtone player and overall refactored soundmanager.
- Refactored and cleaned up renderer (should make porting to libretro/whatever easier)
- Initial mod support (couple of mods are coming later)
(v.2.6.3)
- Fixed OSX build.
- Fixed Misery teleport on damage
- Fixed missile behavior
- Fixed solid-mushy objects (e.g. Igor)
- Fixed Monster X damage display
- Implemented correct windows rand
(v.2.6.2)
- Fixed translations (sorry about that).
- Fixed map name display position.
(v.2.6.1)
- Fixed scripting bug that crashed game on Booster equip
- Added French, German, Polish, Italian and Chinese(Simplified) translations.
(v.2.6)
- Localization support.
- Russian and Japanese translations included.
- Dropped TTF support in favor of BMFont bitmap fonts.
- Hopefully, fixed bug with gamepad axes.
- NXEngine now should work fine with non-ascii paths on Windows
- NXEngine now looks for data in ~/.local/share/nxengine/, /usr/local/share/nxengine and /usr/share/nxengine on Linux (this should help distro maintainers)
- NXEngine now looks for data in ~/Library/Application Support/nxengine on OSX (so you can copy remastered soundtrack, for example)
- Small bugfixes (drowned sprite, spikes, water jump height, z-order of statues in hell, Toroko re-trigger in shack)
- Added no-op handler of <ACH opcode, so scripts from CS+ should be compatible now.
(v.2.4.1)
- Minor fixes in win build
- Replace safemode with Error MessageBox
(v.2.4)
- Fixed resolution switching bug on windows.
- Fixed fullscreen switching bug on windows.
- Auto-disable resolutions higher, than desktop.
- Left/right will only activate multiple-choice menu items.
(v.2.3)
- Move all data files to data/
- Store all settings/saves/etc in user dir
- Build OSX images on 10.10
(v.2.2)
- First Release.
External links
- Official Website - https://nxengine.sourceforge.io/
- Github - https://github.com/nxengine/nxengine-evo