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|title=Vita Homebrew Games (Game engine) - GameBrew | |title=Vita Homebrew Games (Game engine) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=raycast3dvita2.jpg | ||
|image_alt=RayCast3D Vita | |image_alt=RayCast3D Vita | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=RayCast3D Vita | |title=RayCast3D Vita | ||
|image= | |image=raycast3dvita2.jpg | ||
|description=3D Game Engine using RayCasting algorithm for Lua Player Plus. | |description=3D Game Engine using RayCasting algorithm for Lua Player Plus. | ||
|author=Rinnegatamante | |author=Rinnegatamante |
Revision as of 06:26, 21 December 2022
RayCast3D Vita | |
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File:Raycast3dvita2.jpg | |
General | |
Author | Rinnegatamante |
Type | Game engine |
Version | 0.1 Alpha |
License | Mixed |
Last Updated | 2017/07/31 |
Links | |
Download | |
Website | |
Source | |
RayCast3D is a 3D Game Engine for Nintendo 3DS/PS Vita which runs under Lua Player Plus 3DS and Lua Player Plus Vita.
It uses Ray-Casting algorithm to generate a 3D world starting from a 2D map allowing to create basic 3D games without any knowledge of how 3D rendering works.
On PS Vita it runs good with accuracy values >= 3.
Features
- Different tile size maps support.
- Automated camera and player position management.
- No restrictions on maps sizes.
- Support for sky and floor rendering (still choppy at the moment).
- Automated minimap renderer with player position.
- ShootCasting feature to easily build FPS and similars.
- Textured walls support.
- Customizable FOV.
- Walls collision detection.
- Shading support for shadows, fogs and similar effects.
User guide
Release contains a sample tech demo and a short documentation for the available functions.
Labyrinth 3D is another homebrew made with RayCast3D.
Media
[HENkaku]Raycast3D Vita Demo (Gnm Software 2012)
Credits
- Rinnegatamante: Author.
- ihaveamac: Tester.
- Misledz for the engine logo.
- Special thanks to fpermadi for this really cool tutorial i used as base to learn about RayCasting algorithm.