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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Game engine) - GameBrew | |title=Vita Homebrew Games (Game engine) - GameBrew | ||
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|license=GPL-2.0 | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita.7z | ||
|website= | |website=https://github.com/nunuhara/xsystem35-vita | ||
|source=https://github.com/nunuhara/xsystem35-vita | |source=https://github.com/nunuhara/xsystem35-vita | ||
}} | }} | ||
This is a port of xsystem35-sdl2 to the | This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine. | ||
== | ==Installation== | ||
Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it. | |||
In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM [https://haniwa.website/games/preparing-a-game-directory.html here]). | |||
xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file. | |||
== | ==Known issues== | ||
Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API). | |||
== External links == | The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off. | ||
* | |||
==External links== | |||
* GitHub - https://github.com/nunuhara/xsystem35-vita | |||
Revision as of 03:20, 21 December 2022
xsystem35-vita | |
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File:Xsystem35vita.jpg | |
General | |
Author | nunuhara |
Type | Game engine |
Version | 00.02 |
License | GPL-2.0 |
Last Updated | 2022/02/14 |
Links | |
Download | |
Website | |
Source | |
This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.
Installation
Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.
In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM here).
xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.
Known issues
Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API).
The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off.