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Kirikiri for Playstation Vita: Difference between revisions

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|title=Vita Homebrew Games (Game engine) - GameBrew
|title=Vita Homebrew Games (Game engine) - GameBrew
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|title=Kirikiri
|title=Kirikiri
|image=kirikirivita.jpg
|image=kirikirivita.jpg
|description=Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine.
|description=Port of an engine used in Kirikiri Adventure Game 3 (KAG3) visual novels.
|author=uyjulian
|author=uyjulian
|lastupdated=2020/08/18
|lastupdated=2020/08/18
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Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.   
Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.   


Kirikiri is almost always exclusively used with [https://github.com/krkrz/kag3 Kirikiri Adventure Game 3 (KAG3)] visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of [https://www.electronjs.org/ Electron), such as the [https://emote.mtwo.co.jp/ E-mote editor].   
Kirikiri is almost always exclusively used with [https://github.com/krkrz/kag3 Kirikiri Adventure Game 3 (KAG3)] visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of [https://www.electronjs.org/ Electron], such as the [https://emote.mtwo.co.jp/ E-mote editor].   


'''Note:''' Development of the multi-platform version has been moved to [https://krkrsdl2.github.io/ Kirikiri SDL2].
'''Note:''' Development of the multi-platform version has been moved to [https://krkrsdl2.github.io/ Kirikiri SDL2].

Revision as of 11:16, 20 December 2022

Kirikiri
File:Kirikirivita.jpg
General
Authoruyjulian
TypeGame engine
Version1.0.3
LicenseMixed
Last Updated2020/08/18
Links
Download
Website
Source

Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.

Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron, such as the E-mote editor.

Note: Development of the multi-platform version has been moved to Kirikiri SDL2.

Changelog

v1.0.3

  • Default font argument -deffont now works.
  • krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo.​

v1.0.2

  • System.inform now pops open a message box.
  • Optimization flags have been increased.
  • System.shellExecute now opens URLs in the web browser.
  • krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo.​

v1.0.1

  • Savedata directory has been changed to savedata0:/savedata/.
  • krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo.​

Initial Release

  • Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里.
  • krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo.
  • NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release.​

External links

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