More actions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|title=Vita Homebrew Apps (Other Apps) - GameBrew | |title=Vita Homebrew Apps (Other Apps) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=vitaobjectloadervita2.png | ||
|image_alt=Vita Object Loader | |image_alt=Vita Object Loader | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=Vita Object Loader | |title=Vita Object Loader | ||
|image= | |image=vitaobjectloadervita2.png | ||
|description=3D Model Viewer for PSVITA. | |description=3D Model Viewer for PSVITA. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
Line 63: | Line 63: | ||
==Screenshots== | ==Screenshots== | ||
vitaobjectloadervita3.png | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita3.png | ||
vitaobjectloadervita4.png | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita4.png | ||
vitaobjectloadervita5.png | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita5.png | ||
==Changelog== | ==Changelog== |
Revision as of 08:41, 7 December 2022
Vita Object Loader | |
---|---|
General | |
Author | Rinnegatamante |
Type | Other Apps |
Version | 1.1 |
License | Mixed |
Last Updated | 2017/07/23 |
Links | |
Download | |
Website | |
Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.
It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.
User guide
How to adapt a model
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
- Start Blender v.2.7.
- Remove the default cube and import your model.
- On bottom screen where you see "Default Mode", click it and select Edit Mode.
- If your model is not selected, press A to select it.
- Press CTRL+T.
- Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).
How to use textures
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png).
Controls
File browser:
D-Pad - Navigate through files
A - Open Directory/File
Square - Enable/Disable 444 Mhz mode
Select - Take screenshot
Start - Exit Homebrew
Rendering:
Left Analog - Move Model
Right Analog - Rotate model
L/R = Zoom in/out
Circle - Close current model
Screenshots
Changelog
v1.1
- Now the homebrew uses hardware acceleration for rendering phase.
- Removed non-fullscreen mode for compatibility reasons.
External links
- Author's website - https://rinnegatamante.it/site/
- Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982
- VitaDB - https://vitadb.rinnegatamante.it/#/info/223