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Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource. | Vita Object Loader is a 3D model viewer wrote with [[Lua Player Plus Vita|lpp-vita]] fully opensource. | ||
It can be used for benchmark purposes (take in mind models are soft rendered | It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun. | ||
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported. | It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported. | ||
==How to adapt a model== | ==User guide== | ||
===How to adapt a model=== | |||
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one. | To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one. | ||
You can follow this short tutorial to do so: | You can follow this short tutorial to do so: | ||
* Start Blender v.2.7. | |||
* Remove the default cube and import your model. | |||
* On bottom screen where you see "Default Mode", click it and select Edit Mode. | |||
* If your model is not selected, press A to select it. | |||
* Press CTRL+T. | |||
* Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box). | |||
== | ==How to use textures== | ||
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png). | |||
==Controls== | ==Controls== | ||
''' | '''File browser:''' | ||
D-Pad - Navigate through files | |||
A - Open Directory/File | |||
Square - Enable/Disable 444 Mhz mode | |||
Select - Take screenshot | |||
Start - Exit Homebrew | |||
'''Rendering:''' | '''Rendering:''' | ||
Left Analog - Move Model | |||
Right Analog - Rotate model | |||
L/R = Zoom in/out | |||
Circle - Close current model | |||
==Screenshots== | |||
vitaobjectloadervita3.png | |||
vitaobjectloadervita4.png | |||
vitaobjectloadervita5.png | |||
==Changelog== | ==Changelog== | ||
''' | '''v1.1''' | ||
* Now the homebrew uses hardware acceleration for rendering phase. | * Now the homebrew uses hardware acceleration for rendering phase. | ||
* Removed non-fullscreen mode for compatibility reasons. | * Removed non-fullscreen mode for compatibility reasons. | ||
==External links== | |||
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982 | |||
== External links == | |||
* | |||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/223 |
Revision as of 08:01, 7 December 2022
Vita Object Loader | |
---|---|
File:Vitaobjectloadervita.jpg | |
General | |
Author | Rinnegatamante |
Type | Other Apps |
Version | 1.1 |
License | Mixed |
Last Updated | 2017/07/23 |
Links | |
Download | |
Website | |
Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.
It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.
User guide
How to adapt a model
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
- Start Blender v.2.7.
- Remove the default cube and import your model.
- On bottom screen where you see "Default Mode", click it and select Edit Mode.
- If your model is not selected, press A to select it.
- Press CTRL+T.
- Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).
How to use textures
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png).
Controls
File browser:
D-Pad - Navigate through files
A - Open Directory/File
Square - Enable/Disable 444 Mhz mode
Select - Take screenshot
Start - Exit Homebrew
Rendering:
Left Analog - Move Model
Right Analog - Rotate model
L/R = Zoom in/out
Circle - Close current model
Screenshots
vitaobjectloadervita3.png
vitaobjectloadervita4.png
vitaobjectloadervita5.png
Changelog
v1.1
- Now the homebrew uses hardware acceleration for rendering phase.
- Removed non-fullscreen mode for compatibility reasons.