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Xsystem35 Vita: Difference between revisions

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|title=Vita Homebrew Games (Game engine) - GameBrew
|title=Vita Homebrew Games (Game engine) - GameBrew
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|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita.7z
|website=
|website=https://github.com/nunuhara/xsystem35-vita
|source=https://github.com/nunuhara/xsystem35-vita
|source=https://github.com/nunuhara/xsystem35-vita
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This is a port of xsystem35-sdl2 to the Playstation Vita.
This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.


==Media==
==Installation==
<youtube>RIaJHh60hQY</youtube>
Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.


In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM [https://haniwa.website/games/preparing-a-game-directory.html here]).


==Screenshots==
xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/xsystem35vita-08.jpg


==Changelogs==
==Known issues==
'''(v.1.0)'''
Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API).
* First Release.


== External links ==
The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off.
* Official Website -
 
* Github - https://github.com/nunuhara/xsystem35-vita
==External links==
* VitaDB -
* GitHub - https://github.com/nunuhara/xsystem35-vita
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 03:20, 21 December 2022

xsystem35-vita
File:Xsystem35vita.jpg
General
Authornunuhara
TypeGame engine
Version00.02
LicenseGPL-2.0
Last Updated2022/02/14
Links
Download
Website
Source

This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.

Installation

Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.

In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM here).

xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.

Known issues

Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API).

The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off.

External links

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