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|title=Vita Homebrew PC Tools (Developments) - GameBrew | |title=Vita Homebrew PC Tools (Developments) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=psvita2pc.png | ||
|image_alt=VitaMips | |image_alt=VitaMips | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=VitaMips | |title=VitaMips | ||
|image= | |image=psvita2pc.png | ||
|description=This is sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. | |description=This is sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. | ||
|author=TheFloW | |author=TheFloW | ||
Line 15: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/vitamipsvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/vitamipsvita.7z | ||
|website= | |website=https://github.com/TheOfficialFloW/VitaMips | ||
|source=https://github.com/TheOfficialFloW/VitaMips | |source=https://github.com/TheOfficialFloW/VitaMips | ||
}} | }} | ||
Sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. This capability is beneficial for PS1, PS2 and N64 emulators. | |||
== pcbctool == | ==User guide== | ||
=== pcbctool === | |||
This tool generates a bootcode that can be placed at PSP memory <code>0x88600000</code> and executed with <code>sceCompatStart()</code>. | This tool generates a bootcode that can be placed at PSP memory <code>0x88600000</code> and executed with <code>sceCompatStart()</code>. | ||
== Enable PspEmu Capability == | === Enable PspEmu Capability === | ||
To enable PspEmu Capability in homebrews, you need to use <code>0x2800000000000013</code> flags in your fself. | To enable PspEmu Capability in homebrews, you need to use <code>0x2800000000000013</code> flags in your fself. | ||
== | === Fake PSP license === | ||
[ | Thanks to the patch [https://github.com/yifanlu/taiHEN/blob/master/hen.c#L246 rif_check_psp_patched] in taiHEN, it is possible to load fake licenses. | ||
A license is required in order for <code>sceCompatStart</code> to succeed. | |||
== sceCompat API == | === sceCompat API === | ||
The API for PSP compatibility is available at [https://github.com/vitasdk/vita-headers/blob/master/include/psp2/compat.h compat.h]. | The API for PSP compatibility is available at [https://github.com/vitasdk/vita-headers/blob/master/include/psp2/compat.h compat.h]. | ||
== Credits == | == Credits == | ||
* All folks behind kirk_engine | * All folks behind kirk_engine. | ||
* Davee | * Davee. | ||
* xerpi | * xerpi. | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/TheOfficialFloW/VitaMips |
Revision as of 04:54, 18 Ocak 2023
VitaMips | |
---|---|
File:Psvita2pc.png | |
General | |
Author | TheFloW |
Type | Developments |
Version | 2020 |
License | Mixed |
Last Updated | 2020/11/15 |
Links | |
Download | |
Website | |
Source | |
Sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. This capability is beneficial for PS1, PS2 and N64 emulators.
User guide
pcbctool
This tool generates a bootcode that can be placed at PSP memory 0x88600000
and executed with sceCompatStart()
.
Enable PspEmu Capability
To enable PspEmu Capability in homebrews, you need to use 0x2800000000000013
flags in your fself.
Fake PSP license
Thanks to the patch rif_check_psp_patched in taiHEN, it is possible to load fake licenses.
A license is required in order for sceCompatStart
to succeed.
sceCompat API
The API for PSP compatibility is available at compat.h.
Credits
- All folks behind kirk_engine.
- Davee.
- xerpi.