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USBMC Vita: Difference between revisions

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|title=Vita Homebrew Apps (Plugins) - GameBrew
|title=Vita Homebrew Apps (Plugins) - GameBrew
|title_mode=append
|title_mode=append
|image=usbmcvita.jpg
|image=usbmcvita2.png
|image_alt=usbmc
|image_alt=usbmc
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=usbmc
|title=usbmc
|image=usbmcvita.jpg
|image=usbmcvita2.png
|description=Mounts USB storage as ux0:/ partition.
|description=Mounts USB storage as ux0:/ partition.
|author=yifanlu & TheFloW
|author=yifanlu & TheFloW
Line 15: Line 15:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/usbmcvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/usbmcvita.7z
|website=
|website=https://github.com/yifanlu/usbmc
|source=https://github.com/yifanlu/usbmc
|source=https://github.com/yifanlu/usbmc
}}
}}
'''Usbmc''' is a taiHEN plugin that mounts the USB storage as ux0:/partition on PSVITA startup.
usbmc is a taiHEN plugin that mounts the USB storage as ux0:/partition on PS Vita startup.


==What is Usbmc?==
This is [[VitaShell]]'s patches for USB storage support as a standalone plugin. If loaded on startup (before SceShell), it will automatically mount the USB storage as ux0 instead of the memory card or internal memory.
This is VitaShell's patches for USB storage support as a standalone plugin. If loaded on startup (before SceShell), it will automatically mount the USB storage as <code>ux0</code> instead of the memory card or internal memory.


Full credits to The_FloW for the patches.
Full credits to The_FloW for the patches.


'''This is NOT for gamecard-to-microSD adapters! For that, you want to check out [[Gamesd Vita| gamecard-microsd]]'''
'''Note:''' This is not for gamecard-to-microSD adapters. For that, you want to check out [[Gamesd Vita| gamecard-microsd]].


== How To Install Usbmc ==
== Installation ==
# Make sure your USB storage drive is formatted to a single FAT, FAT32, or exFAT partition using the MBR partition scheme. (For devices over 32GB, it is recommended to format to 64kb or 32kb cluster sizes)
Make sure your USB storage drive is formatted to a single FAT, FAT32, or exFAT partition using the MBR partition scheme. (For devices over 32GB, it is recommended to format to 64kb or 32kb cluster sizes.)
# Install the vpk
 
# Run usbmc to start the installer
How to install:
# Press X to install the plugin.
*Install the VPK.
# Reboot
*Run usbmc to start the installer.
*Press Cross to install the plugin. Reboot.


Now you can use the USB storage as extra storage. Continue reading if you want to use it in place of your memory card.
Now you can use the USB storage as extra storage. Continue reading if you want to use it in place of your memory card.
* Open the usbmc installer again.
* Press Cross to start the memory card installation.
* Choose to either copy [[VitaShell]] to the USB storage or copy everything from your memory card to the USB storage, replacing any files already on there.
* Once the copying is complete, press Cross to shut down the Vita.
* Remove your old memory card to start using your USB storage as a memory card.


# Open the usbmc installer again.
How To uninstall usbmc:
# Press X to start the memory card installation.
* Insert a Sony memory card or remove the USB storage if you have internal memory (PSTV and PCH-2000).
# Choose to either copy VitaShell/molecularShell to the USB storage or copy '''everything''' from your memory card to the USB storage, replacing any files already on there.
* Install the usbmc vpk to that memory card.
# Once the copying is complete, press X to shut down the Vita.
* Launch the installer and use the Triangle option to uninstall.
# Remove your old memory card to start using your USB storage as a memory card.


== How To Uninstall Usbmc ==
Note you cannot uninstall usbmc while it is in use.
# Insert a Sony memory card or remove the USB storage if you have internal memory (PSTV and PCH-2000).
# Install the usbmc vpk to that memory card.
# Launch the installer and use the Triangle option to uninstall.


Note you cannot uninstall usbmc while it is in use (duh).
==User guide==
Memory Card Priority:
* Vita memory card will be used if inserted.
* USB storage will be used if inserted and formatted correctly.
* Internal memory will be used if it exists (PSTV and PCH-2000).


== Memory Card Priority ==
Note that plugins from ur0:tai/config.txt will be loaded as well as from ux0:tai/config.txt so make sure you don't load the same things twice.
# Vita memory card will be used if inserted.
# USB storage will be used if inserted and formatted correctly.
# Internal memory will be used if it exists (PSTV and PCH-2000).
 
Note that plugins from <code>ur0:tai/config.txt</code> will be loaded as well as from <code>ux0:tai/config.txt</code> so make sure you don't load the same things twice!


==Media==
==Media==
'''PS TV Using USB/HDD As Permanent UX0 Storage 3.65/3.60 (UBSMC)''' ([https://www.youtube.com/watch?v=3H0KYEJwVM8 Tech James]) <br>
<youtube>3H0KYEJwVM8</youtube>
<youtube>3H0KYEJwVM8</youtube>
==Screenshot==
[[image:usbmcvita.jpg|600px]]


==Changelog==
==Changelog==
'''(v6)'''
'''v6'''
*Memory card remount works
*Memory card remount works.
*Support for 3.68
*Support for 3.68.


'''(v5)'''
'''v5'''
*Added support for 3.65/3.67 (thanks The_FloW)
*Added support for 3.65/3.67 (thanks The_FloW).
*Added plugin loading from <code>ux0:tai/config.txt</code> (where <code>ux0</code> is the newly mounted USB storage). If that file exists, when the plugin is loaded, it will tell taiHEN to use that file instead of <code>ur0:tai/config.txt</code>. Kernel plugins in <code>ur0:tai/config.txt</code> will always be loaded first (including <code>usbmc.skprx</code> of course), then once that's done, kernel plugins from <code>ux0:tai/config.txt</code> will be loaded. Application plugins will <em>no longer</em> load from <code>ur0:tai/config.txt</code> (it will be ignored). Instead only <code>ux0:tai/config.txt</code> will be considered. If this sounds confusing or you don't like it, <strong>do not</strong> create <code>ux0:tai/config.txt</code>.
*Added plugin loading from <code>ux0:tai/config.txt</code> (where <code>ux0</code> is the newly mounted USB storage). If that file exists, when the plugin is loaded, it will tell taiHEN to use that file instead of <code>ur0:tai/config.txt</code>. Kernel plugins in <code>ur0:tai/config.txt</code> will always be loaded first (including <code>usbmc.skprx</code> of course), then once that's done, kernel plugins from <code>ux0:tai/config.txt</code> will be loaded. Application plugins will <em>no longer</em> load from <code>ur0:tai/config.txt</code> (it will be ignored). Instead only <code>ux0:tai/config.txt</code> will be considered. If this sounds confusing or you don't like it, do not create <code>ux0:tai/config.txt</code>.


'''(v4)'''
'''v4'''
*Run the installer and follow the on-screen instructions carefully.
*Run the installer and follow the on-screen instructions carefully.


'''(v3)'''
'''v3'''
*This one works for PSTV as well even if you have a slow drive or use a USB hub.
*This one works for PSTV as well even if you have a slow drive or use a USB hub.


'''(v2)'''
'''v2'''
* This one works for PSTV as well.
* This one works for PSTV as well.


'''(v1)'''
'''v1'''
* First Release.
* First Release.


== External links ==
== External links ==
* Github - https://github.com/yifanlu/usbmc
* GitHub - https://github.com/yifanlu/usbmc
* VitaDB - https://vitadb.rinnegatamante.it/#/info/286
* VitaDB - https://vitadb.rinnegatamante.it/#/info/286

Revision as of 05:38, 7 Ocak 2023

usbmc
Usbmcvita2.png
General
Authoryifanlu & TheFloW
TypePlugins
Version6
LicenseMixed
Last Updated2018/06/26
Links
Download
Website
Source

usbmc is a taiHEN plugin that mounts the USB storage as ux0:/partition on PS Vita startup.

This is VitaShell's patches for USB storage support as a standalone plugin. If loaded on startup (before SceShell), it will automatically mount the USB storage as ux0 instead of the memory card or internal memory.

Full credits to The_FloW for the patches.

Note: This is not for gamecard-to-microSD adapters. For that, you want to check out gamecard-microsd.

Installation

Make sure your USB storage drive is formatted to a single FAT, FAT32, or exFAT partition using the MBR partition scheme. (For devices over 32GB, it is recommended to format to 64kb or 32kb cluster sizes.)

How to install:

  • Install the VPK.
  • Run usbmc to start the installer.
  • Press Cross to install the plugin. Reboot.

Now you can use the USB storage as extra storage. Continue reading if you want to use it in place of your memory card.

  • Open the usbmc installer again.
  • Press Cross to start the memory card installation.
  • Choose to either copy VitaShell to the USB storage or copy everything from your memory card to the USB storage, replacing any files already on there.
  • Once the copying is complete, press Cross to shut down the Vita.
  • Remove your old memory card to start using your USB storage as a memory card.

How To uninstall usbmc:

  • Insert a Sony memory card or remove the USB storage if you have internal memory (PSTV and PCH-2000).
  • Install the usbmc vpk to that memory card.
  • Launch the installer and use the Triangle option to uninstall.

Note you cannot uninstall usbmc while it is in use.

User guide

Memory Card Priority:

  • Vita memory card will be used if inserted.
  • USB storage will be used if inserted and formatted correctly.
  • Internal memory will be used if it exists (PSTV and PCH-2000).

Note that plugins from ur0:tai/config.txt will be loaded as well as from ux0:tai/config.txt so make sure you don't load the same things twice.

Media

PS TV Using USB/HDD As Permanent UX0 Storage 3.65/3.60 (UBSMC) (Tech James)

Changelog

v6

  • Memory card remount works.
  • Support for 3.68.

v5

  • Added support for 3.65/3.67 (thanks The_FloW).
  • Added plugin loading from ux0:tai/config.txt (where ux0 is the newly mounted USB storage). If that file exists, when the plugin is loaded, it will tell taiHEN to use that file instead of ur0:tai/config.txt. Kernel plugins in ur0:tai/config.txt will always be loaded first (including usbmc.skprx of course), then once that's done, kernel plugins from ux0:tai/config.txt will be loaded. Application plugins will no longer load from ur0:tai/config.txt (it will be ignored). Instead only ux0:tai/config.txt will be considered. If this sounds confusing or you don't like it, do not create ux0:tai/config.txt.

v4

  • Run the installer and follow the on-screen instructions carefully.

v3

  • This one works for PSTV as well even if you have a slow drive or use a USB hub.

v2

  • This one works for PSTV as well.

v1

  • First Release.

External links

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