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AdrBubbleBooter Vita: Difference between revisions

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|title_mode=append
|title_mode=append
|image=adrbubblebootervita.jpg
|image=adrbubblebootervita.jpg
|image_alt=AdrBubbleBooter
|image_alt=Adrenaline Bubble Booter
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=AdrBubbleBooter
|title=Adrenaline Bubble Booter
|image=adrbubblebootervita.jpg
|image=adrbubblebootervita.jpg
|description=Start PSX/PSP apps from bubbles.
|description=Start PSX/PSP apps from bubbles.
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|source=
|source=
}}
}}
AdrBubbleBooter allows to boot PSX/PSP apps from directly from PSVita bubbles. Please use Use the [[Adrenaline Bubble Booter Vpk Edition Vita|VPK Edition]] for [[Adrenaline Vita|Adrenaline]] v6+.
AdrBubbleBooter allows to boot PSX/PSP apps from directly from PSVita bubbles.  


==What is AdrBubbleBooter?==
You can directly boot any game (ISO/CSO/PBP/PSOne) from any PSP Bubble in LiveArea, with all features enabled, plugins, filter, savestates and PSOne sound enabled.
AdrBubbleBooter allows to directly boot any game (ISO\CSO\PBP\PSOne) from any PSP Bubble in livearea, with all features enabled, plugins, filter, savestates and PSOne sound enabled.


This is a separated plugin, which can be used with all new adrenaline versions, so no worries with the compatibility issue or with updated adrenaline versions.
'''Note:''' For [[Adrenaline Vita|Adrenaline]] v6+, please use Use the [[Adrenaline Bubble Booter VPK Edition Vita|VPK Edition]].


==How To Use AdrBubbleBooter?==
==User guide==
*If this is your first time using adrenaline, read the author's instructions to install it correctly, otherwise it will not work, because this is depends on adrenaline, and make sure to install adrenaline folder in the storage root <code>ux0:adrenaline</code> after installing it, run it once.
===Preparation===
*The bubble that you are using to boot Adrenaline, will be used also to boot ISO\CSO\PBP files.
This depends on Adrenaline. Make sure you install adrenaline folder in ux0:adrenaline.
*Add ISO\CSO\PBP files you want to boot it to <code>ux0:pspemu/</code> or <code>ur0:pspemu/</code> etc.
*Pay ATTENTION to the instruction, cause any mistakes will not make it work.


1) - To enable adrenaline bubble booter, copy <code>adrbblbooter</code> folder to your PSVita storage root :
After installing it, run it once.


<code>ux0:/adrbblbooter </code>
The bubble that you are using to boot Adrenaline, will be used also to boot ISO/CSO/PBP files.


2) - Add <code>adrbblbooter.suprx</code> first in line before <code>adrenaline.suprx</code> under *TITLEID in HENKaku config.txt : Will use NPXX00001 as an example of the PSP bubble in livearea:
Add ISO/CSO/PBP files you want to boot it to ux0:pspemu/ or ur0:pspemu/ etc.
<pre>
 
*NPXX00001
===How to setup===
ux0:adrbblbooter/adrbblbooter.suprx
'''Step 1'''
ux0:adrenaline/adrenaline.suprx
 
</pre>
To enable adrenaline bubble booter, copy adrbblbooter folder to your PS Vita storage root ux0:/adrbblbooter.
After that Reload HENKaku config.txt from molecularShell or from HENKaku settings.


3) Go to <code>ux0:adrbblbooter/bubblesdb</code> folder, and create a text file and
'''Step 2'''
name it with any PSP Bubble TITLEID you want to make it boot (ISO\CSO\PBP\PSOne) file :


<code>ux0:adrbblbooter/bubblesdb/NPXX00001.txt</code>
Add adrbblbooter.suprx first in line before adrenaline.suprx under *TITLEID in HENKaku config.txt. Using NPXX00001 as an example of the PSP bubble in LiveArea:
*NPXX00001
ux0:adrbblbooter/adrbblbooter.suprx
ux0:adrenaline/adrenaline.suprx


Open the created file <code>NPXX00001.txt</code> in notepad and add the full path to the ISO\CSO\PBP\PSOne game into it ( must be a ms0: path, not ux0:pspemu also you can change\update the path any-time) :
After that Reload HENKaku config.txt from molecularShell or from HENKaku settings.


<code>ms0:/PSP/GAME/FILER/EBOOT.PBP</code>
'''Step 3'''


Note: This line means in PSVita side as ( ux0:pspemu/PSP/GAME/FILER/EBOOT.PBP )
Go to ux0:adrbblbooter/bubblesdb/ folder, create a text file and name it with any PSP Bubble TITLEID you want to make it boot (ISO/CSO/PBP/PSOne) file:
ux0:adrbblbooter/bubblesdb/NPXX00001.txt


That's it, do these steps ( #2, #3 ) for each PSP bubble you want to auto\direct boot it.
Open the created file NPXX00001.txt in notepad and add the full path to the ISO/CSO/PBP/PSOne game into it (must be a ms0: path, not ux0:pspemu also you can change/update the path any-time):
ms0:/PSP/GAME/FILER/EBOOT.PBP


If you want to remove bubble auto\direct boot for specific game, just delete the text file which containing it's titleid name:
Note: This line means in PS Vita side as (ux0:pspemu/PSP/GAME/FILER/EBOOT.PBP).


<code>ux0:adrbblbooter/bubblesdb/NPXX00001.txt</code>
That's it, do these steps (#2, #3) for each PSP bubble you want to auto/direct boot it.


==Screenshot==
If you want to remove bubble auto/direct boot for specific game, delete the text file which containing it's titleid name:
[[image:adrbubblebootervita.jpg|600px]]
ux0:adrbblbooter/bubblesdb/NPXX00001.txt


==Additional Infos==
===Additional infos===
To load a custom startdat boot image for each PSP bubbles:
To load a custom startdat boot image for each PSP bubbles:  
* Copy PNG image file to <code>ux0:adrbblbooter/bubblesdb</code> folder, then rename it to any PSP bubbles title-id you want to make it display the startdat boot image.
*Copy PNG image file to ux0:adrbblbooter/bubblesdb/ folder, then rename it to any PSP bubbles title-id you want to make it display the startdat boot image.
*The image size and format must be 480x272 PNG file, otherwise it will not work.
*The image size and format must be 480x272 PNG file, otherwise it will not work.
*If the PNG image file doesn't exist, then it will display the default Adrenaline logo.
*If the PNG image file doesn't exist, then it will display the default Adrenaline logo.
*Also in this version, you can display any logo without booting games if you delete the title-id.txt file from bubblesdb folder, an example of PNG file is located in bubblesdb folder.
*Also in this version, you can display any logo without booting games if you delete the title-id.txt file from bubblesdb folder, an example of PNG file is located in bubblesdb folder.


To use MARCH33 or NP9660 driver ( default is INFERNO ) just append MARCH33 or NP9660 in a new line under
To use MARCH33 or NP9660 driver (default is INFERNO), append MARCH33 or NP9660 in a new line under the game's file path, so it will look like this:
the game's file path, so it will look like this:
ms0:/ISO/GAME.ISO
<pre>
MARCH33
ms0:/ISO/GAME.ISO
 
MARCH33
To execute BOOT.BIN or EBOOT.OLD for prometheus (default is EBOOT.BIN), append EBOOT.OLD or BOOT.BIN in a new line under the driver mode option, so will look like this:
</pre>
ms0:/ISO/GAME.ISO
To execute BOOT.BIN or EBOOT.OLD for prometheus ( default is EBOOT.BIN ) just append EBOOT.OLD or BOOT.BIN in a new line under the driver mode option, so will look like this:
MARCH33
<pre>
EBOOT.OLD
ms0:/ISO/GAME.ISO
 
MARCH33
To disable or enable all plugins (default is CFW settings) when booting games or pops, append DISABLE or ENABLE in a new line under the execute mode option, so it will look like this:
EBOOT.OLD
ms0:/ISO/GAME.ISO
</pre>
MARCH33
To disable or enable all plugins ( default is CFW settings ) when booting games or pops, just append DISABLE or
EBOOT.OLD
ENABLE in a new line under the execute mode option, so it will look like this:
DISABLE
<pre>
 
ms0:/ISO/GAME.ISO
To disable startdat image when booting bubble (default is ENABLE), append DISABLE in a new line under the plugins mode option, so it will look like this:
MARCH33
ms0:/ISO/GAME.ISO
EBOOT.OLD
MARCH33
DISABLE
EBOOT.OLD
</pre>
DISABLE
To disable startdat image when booting bubble ( default is ENABLE ) just append DISABLE in a new line under
DISABLE
the plugins mode option, so it will look like this:
 
<pre>
To use default option for specific mode/line, replace the option with DEFAULT:
ms0:/ISO/GAME.ISO
ms0:/ISO/GAME.ISO
MARCH33
MARCH33
EBOOT.OLD
DEFAULT
DISABLE
DEFAULT
DISABLE
ENABLE
</pre>
 
To use default option for specific mode\line, just replace the option with DEFAULT:
To use all default options, add the game's file path to the PSP bubble title-id.txt files, just like the previous versions:
<pre>
ms0:/ISO/GAME.ISO
ms0:/ISO/GAME.ISO
MARCH33
DEFAULT
DEFAULT
ENABLE
</pre>
To use all default options, just add the game's file path to the PSP bubble title-id.txt files, just like the previous versions:
<pre>
ms0:/ISO/GAME.ISO
</pre>
STRUCTURE of the %TITLED-ID%.TXT FILE IS AS THE FOLLOWING:
<pre>
1st LINE = PATH TO THE ISO\CSO\PBP file.
2nd LINE = UMD DRIVER MODE INFERNO\MARCH33\NP9660.
3rd LINE = EXECUTE BOOT MODE EBOOT.BIN\EBOOT.OLD\BOOT.BIN.
4th LINE = PLUGINS STATE ENABLE\DISABLE.
5th LINE = STARTDAT STATE ENABLE\DISABLE.
</pre>


Enjoy :).
Structure of the %TITLED-ID%.TXT file is as the following:
1st LINE = PATH TO THE ISO\CSO\PBP file.
2nd LINE = UMD DRIVER MODE INFERNO\MARCH33\NP9660.
3rd LINE = EXECUTE BOOT MODE EBOOT.BIN\EBOOT.OLD\BOOT.BIN.
4th LINE = PLUGINS STATE ENABLE\DISABLE.
5th LINE = STARTDAT STATE ENABLE\DISABLE.


==Changelog==
==Changelog==
Line 128: Line 115:
*Added np9660 driver mode option beside march33 and inferno driver.
*Added np9660 driver mode option beside march33 and inferno driver.
*Added plugins state option to disable or enable all game and pops plugins for each game file.
*Added plugins state option to disable or enable all game and pops plugins for each game file.
*Added startdat boot image option to disable or enable startdat boot image for each game file. '''CHECK ADDITIONAL INFOS SECTION FOR THE DETAILS'''.
*Added startdat boot image option to disable or enable startdat boot image for each game file.
 
*Check additional infos in readme for the details.
'''v0.4'''
'''v0.4'''
*Added driver mode option to use march33 instead of inferno for each iso file.
*Added driver mode option to use march33 instead of inferno for each iso file.
*Added execute eboot.old or boot.bin option instead of eboot.bin for each iso file.
*Added execute eboot.old or boot.bin option instead of eboot.bin for each iso file.
*Added support to load a custom startdat PNG boot image for each PSP bubbles.
*Added support to load a custom startdat PNG boot image for each PSP bubbles.
 
*Check additional infos in readme for the details.
'''v0.3'''
'''v0.3'''
*Updated codes and made some tweaks.
*Updated codes and made some tweaks.
*You can boot game from both ux0, ur0 partitions without changing the plugin's location.
*You can boot games from both ux0, ur0 partitions without changing the plugin's location.
 
'''v0.2'''
'''v0.2'''
*Updated some codes and instructions.
*Updated some codes and instructions.
'''v0.1'''
'''v0.1'''
*First public release.
*First public release.


==Donation==
==External links==
If you wish to donate me some money to support my tools and plugins, I'd appreciate it.
I'm using one of my friend's donation address, here is the link if you want to donate:
Link: https://sites.google.com/site/theleecherman/donate
 
== External links ==
* Official Website - https://sites.google.com/site/theleecherman/adrbubblebooter
* Official Website - https://sites.google.com/site/theleecherman/adrbubblebooter
* VitaDB - https://vitadb.rinnegatamante.it/#/info/276
* VitaDB - https://vitadb.rinnegatamante.it/#/info/276

Revision as of 14:47, 12 December 2022

Adrenaline Bubble Booter
File:Adrbubblebootervita.jpg
General
AuthorLeecherman
TypePlugins
Version0.5
LicenseMixed
Last Updated2017/08/15
Links
Download
Website

AdrBubbleBooter allows to boot PSX/PSP apps from directly from PSVita bubbles.

You can directly boot any game (ISO/CSO/PBP/PSOne) from any PSP Bubble in LiveArea, with all features enabled, plugins, filter, savestates and PSOne sound enabled.

Note: For Adrenaline v6+, please use Use the VPK Edition.

User guide

Preparation

This depends on Adrenaline. Make sure you install adrenaline folder in ux0:adrenaline.

After installing it, run it once.

The bubble that you are using to boot Adrenaline, will be used also to boot ISO/CSO/PBP files.

Add ISO/CSO/PBP files you want to boot it to ux0:pspemu/ or ur0:pspemu/ etc.

How to setup

Step 1

To enable adrenaline bubble booter, copy adrbblbooter folder to your PS Vita storage root ux0:/adrbblbooter.

Step 2

Add adrbblbooter.suprx first in line before adrenaline.suprx under *TITLEID in HENKaku config.txt. Using NPXX00001 as an example of the PSP bubble in LiveArea:

*NPXX00001
ux0:adrbblbooter/adrbblbooter.suprx
ux0:adrenaline/adrenaline.suprx

After that Reload HENKaku config.txt from molecularShell or from HENKaku settings.

Step 3

Go to ux0:adrbblbooter/bubblesdb/ folder, create a text file and name it with any PSP Bubble TITLEID you want to make it boot (ISO/CSO/PBP/PSOne) file:

ux0:adrbblbooter/bubblesdb/NPXX00001.txt

Open the created file NPXX00001.txt in notepad and add the full path to the ISO/CSO/PBP/PSOne game into it (must be a ms0: path, not ux0:pspemu also you can change/update the path any-time):

ms0:/PSP/GAME/FILER/EBOOT.PBP

Note: This line means in PS Vita side as (ux0:pspemu/PSP/GAME/FILER/EBOOT.PBP).

That's it, do these steps (#2, #3) for each PSP bubble you want to auto/direct boot it.

If you want to remove bubble auto/direct boot for specific game, delete the text file which containing it's titleid name:

ux0:adrbblbooter/bubblesdb/NPXX00001.txt

Additional infos

To load a custom startdat boot image for each PSP bubbles:

  • Copy PNG image file to ux0:adrbblbooter/bubblesdb/ folder, then rename it to any PSP bubbles title-id you want to make it display the startdat boot image.
  • The image size and format must be 480x272 PNG file, otherwise it will not work.
  • If the PNG image file doesn't exist, then it will display the default Adrenaline logo.
  • Also in this version, you can display any logo without booting games if you delete the title-id.txt file from bubblesdb folder, an example of PNG file is located in bubblesdb folder.

To use MARCH33 or NP9660 driver (default is INFERNO), append MARCH33 or NP9660 in a new line under the game's file path, so it will look like this:

ms0:/ISO/GAME.ISO
MARCH33

To execute BOOT.BIN or EBOOT.OLD for prometheus (default is EBOOT.BIN), append EBOOT.OLD or BOOT.BIN in a new line under the driver mode option, so will look like this:

ms0:/ISO/GAME.ISO
MARCH33
EBOOT.OLD

To disable or enable all plugins (default is CFW settings) when booting games or pops, append DISABLE or ENABLE in a new line under the execute mode option, so it will look like this:

ms0:/ISO/GAME.ISO
MARCH33
EBOOT.OLD
DISABLE

To disable startdat image when booting bubble (default is ENABLE), append DISABLE in a new line under the plugins mode option, so it will look like this:

ms0:/ISO/GAME.ISO
MARCH33
EBOOT.OLD
DISABLE
DISABLE

To use default option for specific mode/line, replace the option with DEFAULT:

ms0:/ISO/GAME.ISO
MARCH33
DEFAULT
DEFAULT
ENABLE

To use all default options, add the game's file path to the PSP bubble title-id.txt files, just like the previous versions:

ms0:/ISO/GAME.ISO

Structure of the %TITLED-ID%.TXT file is as the following:

1st LINE = PATH TO THE ISO\CSO\PBP file.
2nd LINE = UMD DRIVER MODE INFERNO\MARCH33\NP9660.
3rd LINE = EXECUTE BOOT MODE EBOOT.BIN\EBOOT.OLD\BOOT.BIN.
4th LINE = PLUGINS STATE ENABLE\DISABLE.
5th LINE = STARTDAT STATE ENABLE\DISABLE.

Changelog

v0.5

  • Updated code and removed adrbblbooter_nostartdat.suprx -> added an option instead.
  • Added uma0 partition support to boot games from it -> use the updated adrenaline version.
  • Added np9660 driver mode option beside march33 and inferno driver.
  • Added plugins state option to disable or enable all game and pops plugins for each game file.
  • Added startdat boot image option to disable or enable startdat boot image for each game file.
  • Check additional infos in readme for the details.

v0.4

  • Added driver mode option to use march33 instead of inferno for each iso file.
  • Added execute eboot.old or boot.bin option instead of eboot.bin for each iso file.
  • Added support to load a custom startdat PNG boot image for each PSP bubbles.
  • Check additional infos in readme for the details.

v0.3

  • Updated codes and made some tweaks.
  • You can boot games from both ux0, ur0 partitions without changing the plugin's location.

v0.2

  • Updated some codes and instructions.

v0.1

  • First public release.

External links

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