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Revision as of 03:26, 5 December 2022
vitaShaRK | |
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File:Vitasharkvita.jpg | |
General | |
Author | Rinnegatamante |
Type | Developments |
Version | 1.4 |
License | LGPL-3.0 |
Last Updated | 2022/06/11 |
Links | |
Download | |
Website | |
Source | |
vitaShaRK is a vita Shaders Runtime Kompiler is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime.
Note
In order to use vitaShaRK, you need to install also SceShaccCgExt Vita.
Changelog
(v.1.4)
- Integrated sceShaccCgExt.
(v.1.3)
- Add shark_set_allocators to change sceShaccCg allocator funcs.
(v.1.2)
- SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput.
(v.1.1)
- Do not include vitasdk.h
- Do not include modulemgr.h.
- Include modulemgr.h.
(v.1.0)
- First Release.
Credits
- frangarcj for the original vita2d shader compiler source used as base to build up this library.
- Bythos for SceShaccCgExt Vita.
- S1ngyy for the awesome logo.