Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Bully Anniversary Edition Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 18: Line 18:
|source=https://github.com/TheOfficialFloW/bully_vita
|source=https://github.com/TheOfficialFloW/bully_vita
}}
}}
Bully: Anniversary Edition Vita is a wrapper/port of Bully: Anniversary Edition (android version)for the PS Vita.
'''Bully: Anniversary Edition''' Vita is a wrapper/port of Bully: Anniversary Edition (android version)for the PS Vita.


==Description==
==Description==
Line 39: Line 39:


==Setup Instructions (For End Users) ==
==Setup Instructions (For End Users) ==
(If you have already installed the game and want to update to a newer release, you can simply install [https://github.com/TheOfficialFloW/bully_vita/releases/download/v1.0/Bully.vpk Bully.vpk] on your ''PS Vita'').
In order to properly install the game, you'll have to follow these steps precisely:
In order to properly install the game, you'll have to follow these steps precisely:



Revision as of 05:55, 27 November 2022

Bully: Anniversary Edition
File:Bullyanniversaryeditionvita.jpg
General
AuthorTheOfficialFloW
TypeAction
Version1.0
LicenseMIT License
Last Updated2021/06/05
Links
Download
Website
Source

Bully: Anniversary Edition Vita is a wrapper/port of Bully: Anniversary Edition (android version)for the PS Vita.

Description

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Requirements

Media

Screenshots

bullyanniversaryeditionvita-01.jpg bullyanniversaryeditionvita-02.jpg bullyanniversaryeditionvita-03.jpg bullyanniversaryeditionvita-04.jpg

Setup Instructions (For End Users)

In order to properly install the game, you'll have to follow these steps precisely:

  • Install kubridge.skprx and fd_fix.skprx by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx

Note Don't install fd_fix.skprx if you're using repatch plugin

  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Optional: Install CapUnlocker to use the 4th core.
  • Obtain your copy of Bully: Anniversary Edition legally for Android in form of an .apk file and one or more .obb files (usually main.11.com.rockstargames.bully.obb and patch.11.com.rockstargames.bully.obb located inside the /sdcard/android/obb/com.rockstargames.bully/) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Open the apk with your zip explorer, extract the assets folder from your .apk file to ux0:data and rename it to Bully. The result would be ux0:data/Bully/
  • Still in the apk, extract the file libBully.so from the lib/armeabi-v7a folder to ux0:data/Bully.
  • Create the folder ux0:data/Bully/Android, copy and paste (do not extract!) main.11.com.rockstargames.bully.obb to ux0:data/Bully/Android/main.11.com.rockstargames.bully.obb and patch.11.com.rockstargames.bully.obb to ux0:data/Bully/Android/patch.11.com.rockstargames.bully.obb and finally rename them to to ux0:data/Bully/Android/main.obb and ux0:data/Bully/Android/patch.obb.
  • Download the gamefiles.zip and extract the contents to ux0:data/Bully.
  • Install Bully.vpk on your PS Vita and enjoy the game. Note that for the first boot, the game may take around 3min to generate .idx files for the .obb files. Make sure that your device does not go to sleep in that time. After the first boot, the game should take around 1min to start.
  • Once in game, press START to open the pause menu, then go to Settings and change "Clarity" to "High" for native resolution.

Notice

  • The official game does not free unused textures (as modern smartphones have more RAM than the PS Vita) and as such, the game will crash after a long gameplay.
  • If the game crashes, and there are files available in ux0:data/Bully/glsl, please send them to us. If there are too many, then it is because you forgot to install gamefiles.zip, in which case do not send us the files.

Build Instructions (For Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.

You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:

Apply mpg123.patch using patch -Np0 -i mpg123.patch.

autoreconf -fi
CFLAGS="-DPSP2 -mfloat-abi=softfp" ./configure --host=arm-vita-eabi --prefix=$VITASDK/arm-vita-eabi --disable-shared --enable-static --enable-fifo=no --enable-ipv6=no --enable-network=no --enable-int-quality=no --with-cpu=neon --with-default-audio=dummy --with-optimization=3
make install
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS=-mfloat-abi=softfp .. && make install
make install
make install
make install
mkdir build && cd build
cmake .. && make install
make SOFTFP_ABI=1 UNPURE_TEXTURES=1 PHYCONT_ON_DEMAND=1 install

Finally, in the folder of bully_vita, install SceLibc stubs using:

make -C libc_bridge install

After all these requirements are met, you can compile the loader with the following commands:

mkdir build && cd build
cmake .. && make

Changelog

(v.1.0)

  • First Release.

Credits

  • Rinnegatamante for porting the renderer using vitaGL and making various improvements to the port.
  • Freakler for providing LiveArea assets.
  • frangarcj, fgsfds and Bythos for graphics-related stuff.
  • isage for the native audio backend for OpenAL-Soft.
  • VictorPines for PlayStation buttons and m1s3ry for shrinking and centering them.
  • Samilop Iter for betatesting.

External links

Advertising: