Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

VitaMTP: Difference between revisions

From GameBrew
No edit summary
Line 27: Line 27:
==How To Use OpenCMA==
==How To Use OpenCMA==
To build OpenCMA from scratch, follow the directions in the INSTALL document. Binary releases will be distributed when the software is in a relevantly stable condition. Run "opencma -?" to see usage options. For your convenience, the output for the help is also listed below
To build OpenCMA from scratch, follow the directions in the INSTALL document. Binary releases will be distributed when the software is in a relevantly stable condition. Run "opencma -?" to see usage options. For your convenience, the output for the help is also listed below
 
<pre>
  usage: opencma paths [options]
  usage: opencma paths [options]
   paths
   paths
Line 72: Line 72:
   PLEASE use this option when you are filing a bug report and attach the
   PLEASE use this option when you are filing a bug report and attach the
   output so the issue can be resolved quickly. Please note that more
   output so the issue can be resolved quickly. Please note that more
   logging means OpenCMA will run slower.
   logging means OpenCMA will run slower.</pre>


==What is working in VitaMTP?==
==What is working in VitaMTP?==

Revision as of 04:55, 12 November 2022

VitaMTP
File:Vitamtpvita.jpg
General
Authoryifanlu
TypePC Utilities
Version2013
LicenseGPL-3.0
Last Updated2013/07/07
Links
Download
Source

VitaMTP is the library to interact with Vita's USB MTP protocol.

What is VitaMTP and OpenCMA?

VitaMTP or libVitaMTP is a library based off of libMTP that does low level USB communications with the Vita. It can read and receive MTP commands that the Vita sends, which are a proprietary set of commands that is based on the MTP open standard.

OpenCMA is a frontend that allows the user to transfer games, saves, and media to and from the PlayStation Vita. It makes use of libVitaMTP to communicate with the device and other libraries to interpret the data sent and received. OpenCMA is a command line tool that aims to be an open source replacement to Sony's official Content Management Assistant.

How To Use OpenCMA

To build OpenCMA from scratch, follow the directions in the INSTALL document. Binary releases will be distributed when the software is in a relevantly stable condition. Run "opencma -?" to see usage options. For your convenience, the output for the help is also listed below

 usage: opencma paths [options]
   paths
       -p path     Path to photos
       -v path     Path to videos
       -m path     Path to music
       -a path     Path to apps
   options
       -u path     Path to local URL mappings
       -l level    logging level, number 1-4.
                   1 = error, 2 = info, 3 = verbose, 4 = debug
       -h          Show this help text

 additional information:

   All paths must be specified. Please note that having larger
   directories means that OpenCMA will run slower and use more memory.
   This is because OpenCMA doesn't have an external database and builds
   (and keeps) its database in memory. If you try to run OpenCMA with
   paths that contains lots of files and directories it may quickly run
   out of memory. Also beware that using the same path for multiple data
   types (photos and videos, for example) is undefined behavior. It can
   result in files not showing up without a manual database refresh
   (CTRL+Z). Modifying the directory as OpenCMA is running may also
   result in the same behavior.

   URL mappings allow you to redirect Vita's URL download requests to
   some file locally. This can be used to, for example, change the file
   for firmware upgrading when you choose to update the Vita via USB. The
   Vita may request http://example.com/PSP2UPDAT.PUP and if you use the
   option '-u /path/to/fw' then OpenCMA will send
   /path/to/fw/PSP2UPDAT.PUP to the Vita. You do NOT need to do this for
   psp2-updatelist.xml to bypass the update prompt because that file is
   built in to OpenCMA for your convenience. If you do wish to  send a
   custom psp2-updatelist.xml, you can.

   There are four logging levels that you can select with the '-l'
   option. '-l 1' is the default and will only show critical error
   messages. '-l 2' will allow you to see more of the behind-the-scenes
   process such as what file is being sent and so on. '-l 3' will, in
   addition, display advanced information like what event the Vita is
   sending over, and is for the curious minded. '-l 4' will log
   EVERYTHING including the raw USB traffic to and from the device.
   PLEASE use this option when you are filing a bug report and attach the
   output so the issue can be resolved quickly. Please note that more
   logging means OpenCMA will run slower.

What is working in VitaMTP?

As of the writing of this, the sending of Vita/PSX/PSP/PSM applications to and from the device works. Sending/receiving of PSP saves also work. Backups and restoring backups also work. However, edge cases have not been tested, and if you run into errors, please report it to the GitHub issues page.

What needs more work?

The major things that are not done yet are 1) media transfers (videos, music, and photos), 2) edge cases like "what happens if a file is deleted on the computer while it is being transfered?" and 3) testing OpenCMA on multiple configurations, hosts, and computers. For the last two, the help of beta testers is requested.

Screenshot

File:Vitamtpvita.jpg

How do I test OpenCMA?

Issues Page: https://github.com/yifanlu/VitaMTP/issues

First try to compile it using the directions in INSTALL, if the process fails post the output into the GitHub issues page. Once it is compiled and installed, run "opencma -?" to see how to use it. If you run into a problem, run OpenCMA again with debugging options to get a more verbose output. Log the output of "opencma -l 4" and attach the log with your error report describing the problem you ran into and what you were trying to do. Also include what operating system you are running and any other relevant information.

Why OpenCMA? Isn't there another project under the same name?

The "OpenCMA" you may have heard of is just a patch to prevent the official CMA from communicating with Sony (and forcing the Vita to update). It is not at all "open." This OpenCMA is truly an open source re-implementation of CMA and deserves the name more. If you have a better name, feel free to suggest it. Please don't give me any names that has number(s) in it though. I will never contribute to a project named "0penCMA" or something like that.

How do I use/test libVitaMTP?

First, note that libVitaMTP is designed with developers in mind. Users should stick to OpenCMA. Full documentation on the interface will be provided in the future, but for now, read the interface in vitamtp.h and the function headers in vitamtp.c to figure out how functions work and what you can do. OpenCMA has been designed with simplicity in mind so there is no harm in reading the code and comments for opencma.c and related files. Your implementation should be very similar if you wish to replicate CMA functionality.

Changelog

(v.2.0 - Linux only)

  • Added wireless device support
  • Fixed video titles not showing
  • Fixed invalid disk space reporting on Linux

(v.1.3 - Linux only)

  • Removed the need for psp2-updatelist.xml
  • Added more help information about usage and behavior
  • Fixed HUGE memory leak in sending Vita/backup objects
  • Fixed HUGE memory leak in receiving PSP saves
  • Fixed a minor memory leak in renaming function
  • Fixed crash in Linux systems when sending apps

(v.1.2 - Linux only)

  • First Release.

Credits?

  • Yifan Lu has been responsible for this abomination of code
  • dridri also takes some blame for his help in figuring out many structures and codes

External links

Advertising: