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Revision as of 03:26, 5 December 2022
VGi | |
---|---|
File:Vgivita.jpg | |
General | |
Author | Electry |
Type | Plugins |
Version | 0.7 |
License | Mixed |
Last Updated | 2019/02/09 |
Links | |
Download | |
Source | |
VGi is a plugin that display information about PSVita games.
What is VGi?
A simple taihen plugin that prints useful information about PS Vita games
This can be particularly useful for figuring out back-buffer resolutions, memory usage, etc...
How to use VGi
- Add VGi.suprx to taihen config.txt (either *ALL or title id of your game), reload
- Open your game
- Press SELECT + LT to open VGi menu
Controls
- SELECT + LT - Open/Close VGi
- LT/RT - Move between sections
- D-PAD UP/DOWN - Scroll
Screenshots
Changelog
(v.0.7)
- Fixed bug where game would crash on VGi menu open, due to the way input blocking was done.
- Fixed wrong next section title in 'Misc' section
(v.0.6)
- Added Depth/Stencil Surfaces section
- Added Textures section (showing only 1 entry per unique resolution)
- Added Threads section (showing all threads ran by a game)
- Added support for fast-scrolling by holding DPAD UP/DOWN
- Game input is now blocked when VGi menu is open
- VSync-off switch added to Graphics section (effectively NOPing all SceDisplay wait calls)
- Fixed bug where Color Surfaces counter would shoot up when games reinit CSs on each frame (some do this)
- Some minor UI adjustments (transparency, FPS locked to <20 when menu is open, etc...)
(v.0.4)
- UI improvements
- Fixed scrolling in "Render Targets" tab
- Added power configuration information to "Device" tab
(v.0.3)
- First Release.
External links
- Github - https://github.com/Electry/VGi
- VitaDB - https://vitadb.rinnegatamante.it/#/info/423