More actions
(Created page with "{{Infobox homebrew | title = Ustrat | image = File:Ustratds.jpg | type = Strategy | version = 2006 | licence = Mixed | author = Tim 'Might...") |
No edit summary |
||
Line 7: | Line 7: | ||
| author = Tim 'Mighty Max' Seidel | | author = Tim 'Mighty Max' Seidel | ||
| website = http://mightymax.org/unnamed_strat.html | | website = http://mightymax.org/unnamed_strat.html | ||
| download = Media: | | download = Media:Ustrat06ds.zip | ||
| source = | | source = | ||
}} | }} |
Revision as of 01:56, 11 December 2012
Ustrat | |
File:Ustratds.jpg | |
General | |
---|---|
Author(s) | Tim 'Mighty Max' Seidel |
Type | Strategy |
Version | 2006 |
Licence | Mixed |
Links | |
[Media:Ustrat06ds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
An unnamed Real Time Strategy project in its early stage.
Installation
- Download and extract file
- Copy either (a) to the CF/SD-cards root or (b) to the folder /ustrat
Controls
Select - switch to map and build-mode
Start - pause switch
L+Stylus - drag the view port around (playing mode)
Select - select and command units (playing mode), move view port on the map or build new units (map mode)
Changelog
26.04.2006
- Units can build now units
- Removed old mode-indicator
- Added build pannel
- Fixed a but when a unit was spawned in place of another. (All other units disappeared)
- Speeded up scanlinecpy & shadowing functions. That about doubled the pixelrate
(removed unneeded stack operations, used STR/LDR build in address writeback)
- Attack identifier is now shown at anytime (not just when the unit moves to it)
- Made maps loadable from file