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Revision as of 03:15, 5 December 2022
MSweep | |
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File:Msweepvita.jpg | |
General | |
Author | Creckeryop |
Type | Puzzle |
Version | 1.2.1 |
License | GPL-3.0 |
Last Updated | 2020/10/29 |
Links | |
Download | |
Source | |
Simple minesweeper written in C++ for PlayStation Vita.
Features
- Records for all modes (Easy, Medium, Hard, Custom) located on "ux0:data\save_msweep.txt"
- Saves
- Kills some time
- Great, Original UI
How to play
- DPAD - Move
- Cross - Open tile (or open group of tiles if you press on number)
- Square - Put Question mark
- Circle - Flag / Unflag
- Triangle - Recreate level
- Start - Go to pause menu
About save
Save file is located in ux0:data\msweep_save.txt
you can simply edit it
Here is template : easy medium hard custom theme
Do not make extra spaces
Here is example : 123 456 789 101 1
time is in milliseconds
To reset saves just delete *.txt file
Media
Screenshots
Changelog
v.2.1
- Themes now have names
- Disabled exploding for flagged mines
- Added invisible mines as wrong flagged tiles
- Minor fixes
- Fixed bug where openning marked tiles doesn't create particles
- New Themes
- Matroskin
- Realistic
- OldSchool (Windows XP look like theme, idea by @Grzybojad)
- Black & White
If game crashing try making save file with 0 0 0 0 0
v.1.1
- Pause menu now actually pauses game (new pause menu)
- New save file structure record_easy record_medium record_hard record_custom theme
- Less particles when field is too big
- Minor fixes
v.1.0
- First Release.
Thanks to
- xerpi - vita2d
- VITASDK team - VitaSDK