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Marshmallow Duel DS: Difference between revisions

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:R - fire
:R - fire


===Known issues==
==Known issues==
Boots sometimes display incorrectly.
Boots sometimes display incorrectly.



Revision as of 07:07, 17 October 2012

Marshmallow Duel DS
File:Marshmallowduelds.png
General
Author(s)Sam Pospischil
TypeAction
Version2
LicenceMixed
Links
[Media:Mduel2ds.zip Download]
Website
[Media:Mduel2dssrc.zip Source]
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Marshmallow Duel clone, a simple-looking 2D multiplayer action game.

It is made with Palib.

User guide

Push opponent into the water, so that come out as the obvious victor. It's a deathmatch, this game.

To kill opponent, choose to attack him on his other end of the screen, or use any of the 18 weapons that are randomly generated from above.

The game itself can be viewed via the top screen, while the bottom part of the DS displays the scores.

Controls

Start - pause

Player 1

Up - jump
Left/Right - go left, right
Down - duck
L - fire

Player 2

X -jump
Y/A - go left, right
B - duck
R - fire

Known issues

Boots sometimes display incorrectly.

Minor and infrequent animation glitches.

Boomerang can be thrown twice on rare occaisons.

'Die while dancing' setting stops victory dances from playing.

Just a heads up, the game may crash for you, especially in an emulator. It hasn't crashed in the week I've been playing it before releasing, but who knows.

Changelog

v2

  • All the 2-player dueling fun and excitement of the original
  • 18 Fantastic weapons: Skull, 1000V, invisibility, mine, gun, TNT, boots, grenade, puck, parachut, hook, warp, net, shield, magnet, boomerang, weasel and dunce hat
  • Finally, weapon selection and kill limit settings
  • Character customisation and saving
  • The wonderous ability to pause the action
  • Exhaustive statistics tracking and saving system
  • Stylus control for the main menu, pickups selection menu and character menu
  • Configurable game options such as the number of pickups onscreen at a time, use of the bottom screen to show the pickups before they spawn, the number of rounds to play, and 'death while dancing'

Credits

All code and some artwork by pospi.

Most game sprites are taken from the original Marshmallow Duel and used with permission.

Music and sound effects by Liam Alexander.

Beta testers - Sam and moles.

Based on the Marshmallow Duel universe © 1996 Duncan and Roger Gill.

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