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SnemulDS Revival: Difference between revisions

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|version=0.6d
|version=0.6d
|license=GPL-2.0
|license=GPL-2.0
|download=https://bitbucket.org/Coto88/snemulds/src/master/release/
|download=https://dlhb.gamebrew.org/dshomebrew/snemuldsrevival.7z
|website=https://bitbucket.org/Coto88/snemulds
|website=https://bitbucket.org/Coto88/snemulds
|source=https://bitbucket.org/Coto88/snemulds
|source=https://bitbucket.org/Coto88/snemulds

Revision as of 14:42, 15 October 2022

SnemulDS 0.6 Revival
Snemuldsre2.png
General
AuthorCoto
TypeConsole
Version0.6d
LicenseGPL-2.0
Last Updated2022/10/13
Links
Download
Website
Source

SnemulDS Revival is a continuation of SNEmulDS, a SNES emulator for the Nintendo DS.

This is based from the original SNEmulDS v0.6a sources by archeide.

Features

  • SPC Jukebox.
  • Hotkeys to swap screens while running a game.
  • Key mappings.
  • Save/Load States.
  • ARGV Support.

Installation

Download contains multiple branches:

  • TGDS1.65 - Latest stable release.
  • TGDS1.6 - Branch for stable features.
  • TGDS1.6 Singles - Contains precompiled arm9dldi version (with some additional features).
  • master - Development branch (please refer to the repository page for updates).

To install, go to the release folder and copy these files to SD:/root:

  • snemul.cfg.
  • Either /arm7dldi-ntr/SnemulDS.nds (NTR mode) or /arm7dldi-twl/SnemulDS.srl (TWL mode).

Create a snes folder in SD:/root, and put your homebrew games on it.

For SPC playback (optional), create a spc folder in SD:/root, and put your SPC files on it. You can choose and play a SPC File in the SPC Jukebox option.

User guide

Game compatibility list

Please see SNEmulDS Compatibility List.

Hotkeys

While SnemulDS is running a game, it is possible to use hotkeys to swap Menu Screen/Emulator framebuffer between Top/Bottom Screen.

When framebuffer is set to bottom screen, the top screen will turn off.

Remap NDS to SNES Keys

Go to /release/snemul.cfg, section: KEYS and copy/paste source value into target field, then restore original overwritten value into source field.

Save changes, then copy snemul.cfg in SD root. Keys are remapped now.

Save/Load States

It is experimental. It may or not work consecutively. It's recommended to always save then restore a single state at a time.

To properly Save/Load SRAM:

  • Save in-game, check Options -> SRAM saving and wait for a SRAM written message to appear.
  • Right after uncheck this option before reloading other games or shutting down console.
  • This ensures your savefile is kept safely.

Controls

L+R+Start+Right - Swap Menu Screen between Top/Bottom Screen (in game only)

Compatibility

Works with NTR compatible Flashcard and TWiLight Menu++.

Tested by the author with X9SD, R4IGold.cc, DeSmuME and no$gba.

Changelog

0.6d

  • Added CX4 co processor support! Megaman X2 / Megaman X3 it's entirely playable now. (tweak sprite priority settings if necessary)
  • fixed even more CPU bugs. This narrows down games not booting due to cross-boundary pages or to APU synchronization issues!

0.6c

  • Fix TWL mode touchscreen.

0.6c alpha

  • TWL support. Currently tested on no&gba. Some lag may happen between loading screens.
  • Fixed a ton of issues (a work of at least 3 years, related with TGDS SDK, mostly memory issues, codebase stability, interrupts, arm7 dldi support, arm7 sd twl support, etc).
  • Fixed codebase mostly to have a better user-experience, and of course all the changes were merged into NTR version as well.

0.6b

  • Fix compatibility with more cards, also restored compatibility to be the same as the one developed by Archeide.

0.6a

  • A ton of stuff. Add SnemulDS to TGDS. NTR mode only.

0.6

  • Used old SnemulDSx sources, which were broken.

Credits

Thanks to:

  • Archeide for the emulator & source code.
  • Bubble2k for CPU core.
  • Gladius for Sound Core.

External links

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