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| image = [[File:Lumids.jpg]] | | image = [[File:Lumids.jpg]] | ||
| type = Puzzle | | type = Puzzle | ||
| version = 0.2a | | version = 0.2a 2006 | ||
| licence = Mixed | | licence = Mixed | ||
| author = FireSlash (Christopher 'FireSlash' Kadar) | | author = FireSlash (Christopher 'FireSlash' Kadar) | ||
| website = http://www.fireslash.net/index/pages/lumids | | website = https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids | ||
| download = Media:Lumi02ads.zip | | download = Media:Lumi02ads.zip | ||
| source = | | source = | ||
}} | }} | ||
LumiDS is a | LumiDS is a quick Lumines clone for the Nintento DS. Its written in C++, using libnds and Chishm's FAT library. | ||
This | '''Note:''' This homebrew only supports for GBA flash carts. | ||
==Installation== | ==Installation== | ||
Download and extract file. | |||
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file. | |||
==User guide== | ==User guide== | ||
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The level will progress with each sweep of 7 or more blocks. | The level will progress with each sweep of 7 or more blocks. | ||
==Compatibility== | |||
It currently runs on the following carts: | |||
GBA MP CF <br> | |||
M3 CF <br> | |||
Supercard CF <br> | |||
==Known issues== | |||
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects). | |||
==Changelog== | ==Changelog== | ||
'''0.2A''' | '''0.2A''' | ||
*Added music. The song will automagically cycle itself during game play. | * Added music. The song will automagically cycle itself during game play. | ||
*Added sound effects. | * Added sound effects. | ||
*Replaced default arm7 lib with custom one. | * Replaced default arm7 lib with custom one. | ||
*Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please? | * Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please? | ||
*Loading screen now unloads itself. | * Loading screen now unloads itself. | ||
*Added block queue on the top screen | * Added block queue on the top screen | ||
*Blocks marked but not swept now properly un-mark after the sweep has finished. | * Blocks marked but not swept now properly un-mark after the sweep has finished. | ||
*Numerous gameplay bug fixes. | * Numerous gameplay bug fixes. | ||
'''0.1A''' | '''0.1A''' | ||
*Initial release. | * Initial release. | ||
==Credits== | ==Credits== | ||
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Everyone in #dsdev on EFNet. | Everyone in #dsdev on EFNet. | ||
<br> | |||
[[Category:Homebrew | [[Category:DS homebrew games]] | ||
[[Category:Homebrew puzzle games on DS]] |
Revision as of 02:09, 18 Haziran 2021
LumiDS | |
File:Lumids.jpg | |
General | |
---|---|
Author(s) | FireSlash (Christopher 'FireSlash' Kadar) |
Type | Puzzle |
Version | 0.2a 2006 |
Licence | Mixed |
Links | |
[Media:Lumi02ads.zip Download] | |
Website |
<htmlet>adsense</htmlet>
LumiDS is a quick Lumines clone for the Nintento DS. Its written in C++, using libnds and Chishm's FAT library.
Note: This homebrew only supports for GBA flash carts.
Installation
Download and extract file.
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.
User guide
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus.
The level will progress with each sweep of 7 or more blocks.
Compatibility
It currently runs on the following carts:
GBA MP CF
M3 CF
Supercard CF
Known issues
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).
Changelog
0.2A
- Added music. The song will automagically cycle itself during game play.
- Added sound effects.
- Replaced default arm7 lib with custom one.
- Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
- Loading screen now unloads itself.
- Added block queue on the top screen
- Blocks marked but not swept now properly un-mark after the sweep has finished.
- Numerous gameplay bug fixes.
0.1A
- Initial release.
Credits
Special thanks to Chishm (FAT driver code).
Everyone in #dsdev on EFNet.