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|title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew! | |title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew! | ||
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Grand Theft Auto 3 Mod. | Grand Theft Auto 3 Mod For PSVita. This modification restores and improves some of the things that are missing in different versions of the game. | ||
==How To Install Grand Theft Auto 3 Mod== | |||
You need an installed game! Min. v.1.4. | |||
* Download files from the link above. | |||
* Extract *.7z archive | |||
* Place with overwrite files from the gta3 folder on the console along the path | |||
ux0:data/gta3 | |||
* Delete txd.img / txd.dir from | |||
ux0:data/gta3/models/ | |||
* Install GTAIII_1.4_10thAE_with_manual_ENG.vpk | |||
* Enjoy | |||
==Media== | ==Media== | ||
<youtube>_KESMW-Z3_g</youtube> | <youtube>_KESMW-Z3_g</youtube> | ||
==Screenshots== | ==Screenshots== | ||
Line 35: | Line 49: | ||
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-08.jpg | https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-08.jpg | ||
== | ==FAQ=== | ||
'''Does the mod affect performance?'''<br> | |||
A: No performance changes, same experience as vanilla version | |||
'''Do I need to start a new game?'''<br> | |||
A: No, you can continue the game with the current savedata | |||
'''Game crashes while loading!'''<br> | |||
A: Delete txd.img / txd.dir from ux0:data/gta3/models/ | |||
'''I am missing some of the textures. How fix this?'''<br> | |||
A: Delete txd.img / txd.dir from ux0:data/gta3/models/ | |||
'''How do I enter cheat codes?'''<br> | |||
A: The game supports cheat codes from the PS2-version | |||
'''Is mp3 radio supported?'''<br> | |||
A: Yes. You can place your music along the path ux0:data/gta3/mp3 | |||
'''How do I use the right analog stick in-game'''<br> | |||
A: Open Options - Display Setup - Free Cam | |||
==Changelog== | |||
'''(v.1.2)''' | |||
*Added Hand Model for Claude (all outfits) and main characters (CS and gameplay) | |||
*Fixed the volume of UZI | |||
*Mini-fixes in manual and graphics | |||
'''(v.1.0)''' | '''(v.1.0)''' | ||
* | *Sounds | ||
**Sound effects cut from the PS2 version and the game's beta have been re-implemented. | |||
***Alerts at metro stations | |||
***Ambience for the docks and coasts | |||
***Ambience for Marco's Bistro | |||
***Ambience for the Market in Chinatown | |||
***SFX for reloading the rocket launcher | |||
**Added removed radio tracks and ads from PS2 version | |||
***Tom Novy - Back to The Streets (Head Radio) | |||
***Conor and Jay - Carry Me Off (Head Radio) | |||
***Marydancin - Wash Him Off (Lips 106) | |||
***Gianni Schicchi - O Mio Babbino Caro (Double Clef FM) | |||
** Adverts re-added for Head Radio: | |||
***Restored Ammu-nation advert | |||
***Restored Army advert | |||
** Advertising Lips 106 | |||
***Restored Army adverts (shorter ads than on Head Radio) | |||
** Flashback FM | |||
***Duran Duran reference is restored | |||
****Police walkie talkie sfx from PS2 version are restored | |||
*Graphics. HUD | |||
**New HD weapon icons | |||
**New loading screens | |||
**New original high quality Splash Screen | |||
**New main menu | |||
**Global map / mini-map | |||
**Added a black outline for the mini-map | |||
**Replaced UZI texture with the beta version | |||
**Changed radio icons to new ones | |||
**Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16 | |||
*Graphics. General | |||
**Added an interior to Marco's Bistro (Portland) | |||
***Fix model and textures for PSV | |||
**Added an interior for Mean Street Taxis (Portland) | |||
***Fix model and textures for PSV | |||
**Re-Implemented the feul dispensers from the PS2 version to the gas station | |||
**Reworked and manually optimized textures from the Xbox version of GTA 3. | |||
***Textures of roads, grass, sidewalks, roof hatches, walls, etc. | |||
***New vehicle textures and geometry | |||
***3D car engines | |||
***Added new wheel textures | |||
***DoDo, Train, Ghost model taken from PS2 version | |||
**New redesigned Hand Model for Claude. | |||
**New Optimized HD textures | |||
***Blood, Moon, tire burnout marks, grass, etc. | |||
**Diablos can now be re-sprayed | |||
**Police models/textures changed to Xbox version + beta | |||
**Fixed and optimized textures previously missing | |||
***3D 8-ball in Shoreside Vale | |||
***Gateway to the stadium in Staunton Island (PS2) | |||
***Graffiti under the bridge in Shoreside Vale | |||
***Red bricks at the lighthouse in Portlands | |||
***Antenna on the buoys in the water | |||
***Piano keys at Villa Salvatore in Portland | |||
***License plates for garages in the industrial area Shoreside Vale, etc. | |||
*Other | |||
**New design for the LiveArea screen | |||
**Added a new manual (with controls, map of hidden packages and cheat-codes) | |||
**Added a new copyright screen | |||
**Claude animation files replaced with the PS2 files | |||
**NPC animation files replaced with the PS2 files | |||
**Time/weather scale and car collision meshes ported from PS2 version | |||
**Added a new skin for Claude (Standart) | |||
**Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7) | |||
**Rebuilt textures and files | |||
*Fixes | |||
**Fixed wheels Banshee and Stinger (LCS models/textures) | |||
**Fixed render bug for the BF Injection (Xbox models) | |||
**Fixed crashes and errors related to certain textures (Xbox models) | |||
**Fixed garage doors (Shoreside Vale) | |||
**Fixed vehicle durability for PSVita | |||
==Credits== | |||
*PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection; | |||
*Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other | |||
*Special thanks to: DarthBellic for help in translation on english language | |||
== External links == | == External links == | ||
* Official Website - https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii | * Official Website - https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii | ||
Revision as of 12:23, 24 November 2022
GTA III mod | |
---|---|
File:Gtaiiimodvita.jpg | |
General | |
Author | PG Team |
Type | Game Hacks |
Version | 1.2 |
License | Mixed |
Last Updated | 2021/11/21 |
Links | |
Download | |
Website | |
Grand Theft Auto 3 Mod For PSVita. This modification restores and improves some of the things that are missing in different versions of the game.
How To Install Grand Theft Auto 3 Mod
You need an installed game! Min. v.1.4.
- Download files from the link above.
- Extract *.7z archive
- Place with overwrite files from the gta3 folder on the console along the path
ux0:data/gta3
- Delete txd.img / txd.dir from
ux0:data/gta3/models/
- Install GTAIII_1.4_10thAE_with_manual_ENG.vpk
- Enjoy
Media
Screenshots
FAQ=
Does the mod affect performance?
A: No performance changes, same experience as vanilla version
Do I need to start a new game?
A: No, you can continue the game with the current savedata
Game crashes while loading!
A: Delete txd.img / txd.dir from ux0:data/gta3/models/
I am missing some of the textures. How fix this?
A: Delete txd.img / txd.dir from ux0:data/gta3/models/
How do I enter cheat codes?
A: The game supports cheat codes from the PS2-version
Is mp3 radio supported?
A: Yes. You can place your music along the path ux0:data/gta3/mp3
How do I use the right analog stick in-game
A: Open Options - Display Setup - Free Cam
Changelog
(v.1.2)
- Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
- Fixed the volume of UZI
- Mini-fixes in manual and graphics
(v.1.0)
- Sounds
- Sound effects cut from the PS2 version and the game's beta have been re-implemented.
- Alerts at metro stations
- Ambience for the docks and coasts
- Ambience for Marco's Bistro
- Ambience for the Market in Chinatown
- SFX for reloading the rocket launcher
- Added removed radio tracks and ads from PS2 version
- Tom Novy - Back to The Streets (Head Radio)
- Conor and Jay - Carry Me Off (Head Radio)
- Marydancin - Wash Him Off (Lips 106)
- Gianni Schicchi - O Mio Babbino Caro (Double Clef FM)
- Sound effects cut from the PS2 version and the game's beta have been re-implemented.
- Adverts re-added for Head Radio:
- Restored Ammu-nation advert
- Restored Army advert
- Adverts re-added for Head Radio:
- Advertising Lips 106
- Restored Army adverts (shorter ads than on Head Radio)
- Advertising Lips 106
- Flashback FM
- Duran Duran reference is restored
- Police walkie talkie sfx from PS2 version are restored
- Duran Duran reference is restored
- Flashback FM
- Graphics. HUD
- New HD weapon icons
- New loading screens
- New original high quality Splash Screen
- New main menu
- Global map / mini-map
- Added a black outline for the mini-map
- Replaced UZI texture with the beta version
- Changed radio icons to new ones
- Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16
- Graphics. General
- Added an interior to Marco's Bistro (Portland)
- Fix model and textures for PSV
- Added an interior for Mean Street Taxis (Portland)
- Fix model and textures for PSV
- Re-Implemented the feul dispensers from the PS2 version to the gas station
- Reworked and manually optimized textures from the Xbox version of GTA 3.
- Textures of roads, grass, sidewalks, roof hatches, walls, etc.
- New vehicle textures and geometry
- 3D car engines
- Added new wheel textures
- DoDo, Train, Ghost model taken from PS2 version
- New redesigned Hand Model for Claude.
- New Optimized HD textures
- Blood, Moon, tire burnout marks, grass, etc.
- Diablos can now be re-sprayed
- Police models/textures changed to Xbox version + beta
- Fixed and optimized textures previously missing
- 3D 8-ball in Shoreside Vale
- Gateway to the stadium in Staunton Island (PS2)
- Graffiti under the bridge in Shoreside Vale
- Red bricks at the lighthouse in Portlands
- Antenna on the buoys in the water
- Piano keys at Villa Salvatore in Portland
- License plates for garages in the industrial area Shoreside Vale, etc.
- Added an interior to Marco's Bistro (Portland)
- Other
- New design for the LiveArea screen
- Added a new manual (with controls, map of hidden packages and cheat-codes)
- Added a new copyright screen
- Claude animation files replaced with the PS2 files
- NPC animation files replaced with the PS2 files
- Time/weather scale and car collision meshes ported from PS2 version
- Added a new skin for Claude (Standart)
- Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7)
- Rebuilt textures and files
- Fixes
- Fixed wheels Banshee and Stinger (LCS models/textures)
- Fixed render bug for the BF Injection (Xbox models)
- Fixed crashes and errors related to certain textures (Xbox models)
- Fixed garage doors (Shoreside Vale)
- Fixed vehicle durability for PSVita
Credits
- PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection;
- Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other
- Special thanks to: DarthBellic for help in translation on english language
External links
- Official Website - https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii