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VGi Vita: Difference between revisions

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|title=Vita Homebrew Apps (Plugins) - GameBrew!
|title=Vita Homebrew Apps (Plugins) - GameBrew!
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|source=https://github.com/Electry/VGi
|source=https://github.com/Electry/VGi
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Shows info about PSVita games.
'''VGi''' is a plugin that display information about PSVita games.


==Media==
==What is VGi?==
<youtube>RIaJHh60hQY</youtube>
A simple taihen plugin that prints useful information about PS Vita games


This can be particularly useful for figuring out back-buffer resolutions, memory usage, etc...
==How to use VGi==
*Add VGi.suprx to taihen config.txt (either *ALL or title id of your game), reload
*Open your game
*Press SELECT + LT to open VGi menu
==Controls==
*SELECT + LT - Open/Close VGi
*LT/RT - Move between sections
*D-PAD UP/DOWN - Scroll


==Screenshots==
==Screenshots==
Line 35: Line 45:
https://dlhb.gamebrew.org/vitahomebrews/vgivita-08.jpg
https://dlhb.gamebrew.org/vitahomebrews/vgivita-08.jpg


==Changelogs==
==Changelog==
'''(v.1.0)'''
'''(v.0.7)'''
*Fixed bug where game would crash on VGi menu open, due to the way input blocking was done.
*Fixed wrong next section title in 'Misc' section
 
'''(v.0.6)'''
*Added Depth/Stencil Surfaces section
*Added Textures section (showing only 1 entry per unique resolution)
*Added Threads section (showing all threads ran by a game)
*Added support for fast-scrolling by holding DPAD UP/DOWN
*Game input is now blocked when VGi menu is open
*VSync-off switch added to Graphics section (effectively NOPing all SceDisplay wait calls)
*Fixed bug where Color Surfaces counter would shoot up when games reinit CSs on each frame (some do this)
*Some minor UI adjustments (transparency, FPS locked to <20 when menu is open, etc...)
 
'''(v.0.4)'''
*UI improvements
*Fixed scrolling in "Render Targets" tab
*Added power configuration information to "Device" tab
 
'''(v.0.3)'''
* First Release.
* First Release.


== External links ==
== External links ==
* Official Website -
* Github - https://github.com/Electry/VGi
* Github - https://github.com/Electry/VGi
* VitaDB - https://vitadb.rinnegatamante.it/#/info/423
* VitaDB - https://vitadb.rinnegatamante.it/#/info/423
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 13:18, 11 November 2022

VGi
File:Vgivita.jpg
General
AuthorElectry
TypePlugins
Version0.7
LicenseMixed
Last Updated2019/02/09
Links
Download
Source

VGi is a plugin that display information about PSVita games.

What is VGi?

A simple taihen plugin that prints useful information about PS Vita games

This can be particularly useful for figuring out back-buffer resolutions, memory usage, etc...

How to use VGi

  • Add VGi.suprx to taihen config.txt (either *ALL or title id of your game), reload
  • Open your game
  • Press SELECT + LT to open VGi menu

Controls

  • SELECT + LT - Open/Close VGi
  • LT/RT - Move between sections
  • D-PAD UP/DOWN - Scroll

Screenshots

vgivita-01.jpg vgivita-02.jpg vgivita-03.jpg vgivita-04.jpg vgivita-05.jpg vgivita-06.jpg vgivita-07.jpg vgivita-08.jpg

Changelog

(v.0.7)

  • Fixed bug where game would crash on VGi menu open, due to the way input blocking was done.
  • Fixed wrong next section title in 'Misc' section

(v.0.6)

  • Added Depth/Stencil Surfaces section
  • Added Textures section (showing only 1 entry per unique resolution)
  • Added Threads section (showing all threads ran by a game)
  • Added support for fast-scrolling by holding DPAD UP/DOWN
  • Game input is now blocked when VGi menu is open
  • VSync-off switch added to Graphics section (effectively NOPing all SceDisplay wait calls)
  • Fixed bug where Color Surfaces counter would shoot up when games reinit CSs on each frame (some do this)
  • Some minor UI adjustments (transparency, FPS locked to <20 when menu is open, etc...)

(v.0.4)

  • UI improvements
  • Fixed scrolling in "Render Targets" tab
  • Added power configuration information to "Device" tab

(v.0.3)

  • First Release.

External links

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