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Vita Object Loader: Difference between revisions

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{{#seo:
|title=Vita Homebrew Apps (Other Apps) - GameBrew!
|title=Vita Homebrew Apps (Other Apps) - GameBrew!
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z
|website=
|website=https://wololo.net/talk/viewtopic.php?f=116&t=47982
|source=
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3D Model Viewer for PSVITA.
Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.


==Media==
It can be used for benchmark purposes (take in mind models are soft rendered!) or just for fun.
<youtube>RIaJHh60hQY</youtube>


It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.
==How to adapt a model==
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
#) Start Blender v.2.7.
#) Remove the default cube and import your model.
#) On bottom screen where you see "Default Mode", click it and select Edit Mode
#) If your model is not selected, press A to select it.
#) Press CTRL+T
#) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-08.jpg


==Changelogs==
==Controls==
'''Filebrowser:'''
*DPad = Navigate through files
*A = Open Directory / File
*Square = Enable / Disable 444 Mhz mode
*SELECT = Take screenshot
*START = Exit Homebrew
 
'''Rendering:'''
*Left Analog = Move Model
*Right Analog = Rotate model
*L / R = Zoom In / Zoom Out
*Circle = Close current model
 
==How to use textures==
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png ).
 
==Changelog==
'''(v.1.1)'''
* Now the homebrew uses hardware acceleration for rendering phase.
* Removed non-fullscreen mode for compatibility reasons.
 
'''(v.1.0)'''
'''(v.1.0)'''
* First Release.
* First Release.


== External links ==
== External links ==
* Official Website -
* Official Website - https://wololo.net/talk/viewtopic.php?f=116&t=47982
* Github -
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 03:45, 1 November 2022

Vita Object Loader
File:Vitaobjectloadervita.jpg
General
AuthorRinnegatamante
TypeOther Apps
Version1.1
LicenseMixed
Last Updated2017/07/23
Links
Download
Website

Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.

It can be used for benchmark purposes (take in mind models are soft rendered!) or just for fun.

It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.

How to adapt a model

To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.

You can follow this short tutorial to do so:

  1. ) Start Blender v.2.7.
  2. ) Remove the default cube and import your model.
  3. ) On bottom screen where you see "Default Mode", click it and select Edit Mode
  4. ) If your model is not selected, press A to select it.
  5. ) Press CTRL+T
  6. ) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)

Screenshots

vitaobjectloadervita-01.jpg vitaobjectloadervita-02.jpg

Controls

Filebrowser:

  • DPad = Navigate through files
  • A = Open Directory / File
  • Square = Enable / Disable 444 Mhz mode
  • SELECT = Take screenshot
  • START = Exit Homebrew

Rendering:

  • Left Analog = Move Model
  • Right Analog = Rotate model
  • L / R = Zoom In / Zoom Out
  • Circle = Close current model

How to use textures

You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png ).

Changelog

(v.1.1)

  • Now the homebrew uses hardware acceleration for rendering phase.
  • Removed non-fullscreen mode for compatibility reasons.

(v.1.0)

  • First Release.

External links

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