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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Apps (Other Apps) - GameBrew! | |title=Vita Homebrew Apps (Other Apps) - GameBrew! | ||
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|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z | ||
|website= | |website=https://wololo.net/talk/viewtopic.php?f=116&t=47982 | ||
|source= | |source= | ||
}} | }} | ||
3D | Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource. | ||
It can be used for benchmark purposes (take in mind models are soft rendered!) or just for fun. | |||
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported. | |||
==How to adapt a model== | |||
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one. | |||
You can follow this short tutorial to do so: | |||
#) Start Blender v.2.7. | |||
#) Remove the default cube and import your model. | |||
#) On bottom screen where you see "Default Mode", click it and select Edit Mode | |||
#) If your model is not selected, press A to select it. | |||
#) Press CTRL+T | |||
#) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box) | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-01.jpg | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-01.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-02.jpg | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-02.jpg | ||
== | ==Controls== | ||
'''Filebrowser:''' | |||
*DPad = Navigate through files | |||
*A = Open Directory / File | |||
*Square = Enable / Disable 444 Mhz mode | |||
*SELECT = Take screenshot | |||
*START = Exit Homebrew | |||
'''Rendering:''' | |||
*Left Analog = Move Model | |||
*Right Analog = Rotate model | |||
*L / R = Zoom In / Zoom Out | |||
*Circle = Close current model | |||
==How to use textures== | |||
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png ). | |||
==Changelog== | |||
'''(v.1.1)''' | |||
* Now the homebrew uses hardware acceleration for rendering phase. | |||
* Removed non-fullscreen mode for compatibility reasons. | |||
'''(v.1.0)''' | '''(v.1.0)''' | ||
* First Release. | * First Release. | ||
== External links == | == External links == | ||
* Official Website - | * Official Website - https://wololo.net/talk/viewtopic.php?f=116&t=47982 | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/223 | ||
Revision as of 03:45, 1 November 2022
Vita Object Loader | |
---|---|
File:Vitaobjectloadervita.jpg | |
General | |
Author | Rinnegatamante |
Type | Other Apps |
Version | 1.1 |
License | Mixed |
Last Updated | 2017/07/23 |
Links | |
Download | |
Website | |
Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.
It can be used for benchmark purposes (take in mind models are soft rendered!) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.
How to adapt a model
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
- ) Start Blender v.2.7.
- ) Remove the default cube and import your model.
- ) On bottom screen where you see "Default Mode", click it and select Edit Mode
- ) If your model is not selected, press A to select it.
- ) Press CTRL+T
- ) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)
Screenshots
Controls
Filebrowser:
- DPad = Navigate through files
- A = Open Directory / File
- Square = Enable / Disable 444 Mhz mode
- SELECT = Take screenshot
- START = Exit Homebrew
Rendering:
- Left Analog = Move Model
- Right Analog = Rotate model
- L / R = Zoom In / Zoom Out
- Circle = Close current model
How to use textures
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png ).
Changelog
(v.1.1)
- Now the homebrew uses hardware acceleration for rendering phase.
- Removed non-fullscreen mode for compatibility reasons.
(v.1.0)
- First Release.
External links
- Official Website - https://wololo.net/talk/viewtopic.php?f=116&t=47982
- VitaDB - https://vitadb.rinnegatamante.it/#/info/223