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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Shooter) - GameBrew! | |title=Vita Homebrew Games (Shooter) - GameBrew! | ||
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|source=https://github.com/G333333/RPPHS | |source=https://github.com/G333333/RPPHS | ||
}} | }} | ||
Blast your way through those shapes in this Geometry Wars-inspired twin stick shooter for the PlayStation Vita! Enter your initials for the offline leaderboards, customize your crosshair, and mess with our super-cool settings menu.. or don't, that's entirely up to you. | |||
== | == Installation == | ||
Install using VitaShell. | |||
== Theme Tutorial == | |||
* Download the default theme zip file from [https://github.com/G333333/RPPHS/raw/master/images/theme/default.zip images/theme/default.zip] and unzip it somewhere on your PC. This contains almost everything you'll need to create a custom theme. | |||
* Rename the default folder to the name of your theme. | |||
* Replace the images with images for your theme. (Images need to have the same names and dimensions as the ones being replaced) | |||
* Edit the config.txt file within your themes folder. | |||
The config.txt file contains the colors for in-game objects. It is formatted like so: | |||
<pre>mainTextColor | |||
{ | |||
Red:255 | |||
Green:0 | |||
blue:0 | |||
}</pre> | |||
The first line is the variable name and the lines inside the are the values that will be assigned to that variables color values. Your themes config.txt file MUST follow this format and copying the original version and only modifing the color values is strongly suggested. | |||
* Compress your theme folder | |||
* Transfer the zip file containing the theme to the vita and unzip the contents to <code>ux0:/data/RPPHS/theme/"Theme-name"/</code> | |||
* Finally, edit the file located at <code>ux0:/data/RPPHS/themes.txt</code> and add the name of your theme to the bottom of the file. | |||
== Credits == | |||
* G33: Programming, Design | |||
* MotoLegacy: Live Area, Player/Enemies, Programming, Design | |||
=== Special Thanks to: === | |||
* Xerpi: libVita2D | |||
* Xyz: SoLoud Vita Port | |||
* Rinnegatamante: FPS Counter Code | |||
* VitaSDK Contributors | |||
* Ivan voiro @ OpenGameArt: Background Grid | |||
* yd @ OpenGameArt: Menu Music | |||
* Trevor Lentz @ OpenGameArt: Game Music | |||
==Screenshots== | ==Screenshots== | ||
Line 30: | Line 63: | ||
https://dlhb.gamebrew.org/vitahomebrews/rpphsvita-03.jpg | https://dlhb.gamebrew.org/vitahomebrews/rpphsvita-03.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/rpphsvita-04.jpg | https://dlhb.gamebrew.org/vitahomebrews/rpphsvita-04.jpg | ||
== | ==Changelog== | ||
'''( | '''1.2''' | ||
Additions: | |||
* Spawn Events! Randomly triggered swarms of enemies. Watch out! | |||
* Themes! Customize your game with a lotta cool changy-stuffs. Like images, and colors. Wow! | |||
* We now have a super cool livearea. It's cool and stuff. Stuff. Stuuuuuff. | |||
* Added a controls tutorial message, a suggestion by Aurora | |||
Changes: | |||
* Bullets have been rebalanced, instead of alternating between 1 and 2 rays,<br /> | |||
you slowly progress up to 3 bullet rays. They also aren't weird anymore. | |||
* Spawning has been rebalanced and re-written | |||
* Snakes are now very vitaSnake-esq | |||
* Various UI fixes such as: | |||
** New Splash Images, making the game look like the best AAA shooter on the market (not really) | |||
** Capitalized the 'q' in Quit. (About time, right?) | |||
** Credits is now a menu option, with a sexy build date. AND they look 10000% cooler. | |||
** Most bits of text that were off-centered have been polished | |||
** A new, better font | |||
** Button icons and descriptive text now line up properly :D | |||
Bug fixes: | |||
* A lot... | |||
'''1.0''' | |||
* First Release. | * First Release. | ||
== External links == | == External links == | ||
* Github - https://github.com/G333333/RPPHS | * Github - https://github.com/G333333/RPPHS | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/399 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/399 | ||
Revision as of 02:08, 25 October 2022
RPPHS | |
---|---|
File:Rpphsvita.jpg | |
General | |
Author | G33 & MotoLegacy |
Type | Shooter |
Version | 1.2 |
License | MIT License |
Last Updated | 2019/01/28 |
Links | |
Download | |
Source | |
Blast your way through those shapes in this Geometry Wars-inspired twin stick shooter for the PlayStation Vita! Enter your initials for the offline leaderboards, customize your crosshair, and mess with our super-cool settings menu.. or don't, that's entirely up to you.
Installation
Install using VitaShell.
Theme Tutorial
- Download the default theme zip file from images/theme/default.zip and unzip it somewhere on your PC. This contains almost everything you'll need to create a custom theme.
- Rename the default folder to the name of your theme.
- Replace the images with images for your theme. (Images need to have the same names and dimensions as the ones being replaced)
- Edit the config.txt file within your themes folder.
The config.txt file contains the colors for in-game objects. It is formatted like so:
mainTextColor { Red:255 Green:0 blue:0 }
The first line is the variable name and the lines inside the are the values that will be assigned to that variables color values. Your themes config.txt file MUST follow this format and copying the original version and only modifing the color values is strongly suggested.
- Compress your theme folder
- Transfer the zip file containing the theme to the vita and unzip the contents to
ux0:/data/RPPHS/theme/"Theme-name"/
- Finally, edit the file located at
ux0:/data/RPPHS/themes.txt
and add the name of your theme to the bottom of the file.
Credits
- G33: Programming, Design
- MotoLegacy: Live Area, Player/Enemies, Programming, Design
Special Thanks to:
- Xerpi: libVita2D
- Xyz: SoLoud Vita Port
- Rinnegatamante: FPS Counter Code
- VitaSDK Contributors
- Ivan voiro @ OpenGameArt: Background Grid
- yd @ OpenGameArt: Menu Music
- Trevor Lentz @ OpenGameArt: Game Music
Screenshots
Changelog
1.2 Additions:
- Spawn Events! Randomly triggered swarms of enemies. Watch out!
- Themes! Customize your game with a lotta cool changy-stuffs. Like images, and colors. Wow!
- We now have a super cool livearea. It's cool and stuff. Stuff. Stuuuuuff.
- Added a controls tutorial message, a suggestion by Aurora
Changes:
- Bullets have been rebalanced, instead of alternating between 1 and 2 rays,
you slowly progress up to 3 bullet rays. They also aren't weird anymore.
- Spawning has been rebalanced and re-written
- Snakes are now very vitaSnake-esq
- Various UI fixes such as:
- New Splash Images, making the game look like the best AAA shooter on the market (not really)
- Capitalized the 'q' in Quit. (About time, right?)
- Credits is now a menu option, with a sexy build date. AND they look 10000% cooler.
- Most bits of text that were off-centered have been polished
- A new, better font
- Button icons and descriptive text now line up properly :D
Bug fixes:
- A lot...
1.0
- First Release.
External links
- Github - https://github.com/G333333/RPPHS
- VitaDB - https://vitadb.rinnegatamante.it/#/info/399