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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Shooter) - GameBrew! | |title=Vita Homebrew Games (Shooter) - GameBrew! | ||
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|license=GPL-2.0 | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita.7z | ||
|website= | |website=https://ioquake3.org/ | ||
|source=https://github.com/Rinnegatamante/vitaQuakeIII | |source=https://github.com/Rinnegatamante/vitaQuakeIII | ||
}} | }} | ||
ioquake3 | '''vitaQuakeIII''' is a port of Quake 3: Arena, Quake 3: Team Arena and OpenArena based on ioquake3 engine. | ||
'''Note: I suggest NOT TO MESS UP with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. If you want to change some settings, edit q3config file inside baseq3 folder.''' | |||
==Requirements== | |||
* libshacccg.suprx | |||
==How to use full game files== | |||
To use full game files, you'll need data files updated to latest patch available. | |||
Place pk3 files from '''baseq3''' folder to '''ux0:data/ioq3/baseq3''' folder for standard game and pk3 files from missionpack folder to '''ux0:data/ioq3/missionpack''' folder for Quake 3: Team Arena. | |||
==Controls== | |||
*DPad or Left Analog = Move character | |||
*Right Analog/Touchscreen = Move Camera | |||
*L = Aim | |||
*R = Shoot | |||
*Cross = Jump | |||
*Square = Crouch | |||
*Circle = Use Item | |||
*Triangle = Change in use weapon | |||
*Start = Pause | |||
*Select = Show Score | |||
==Media== | ==Media== | ||
<youtube>Y4xE5ZI5saA</youtube> | <youtube>Y4xE5ZI5saA</youtube> | ||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita-02.jpg | |||
https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita-01.jpg | https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita-01.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita-03.jpg | https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita-03.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita-04.jpg | https://dlhb.gamebrew.org/vitahomebrews/vitaquakeiiivita-04.jpg | ||
==How to use lower resolutions== | |||
To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to: | |||
*0 = 480x272 | |||
*1 = 640x368 | |||
*2 = 720x408 | |||
*3 = 960x544 | |||
==How to enable dynamic lights and mipmaps== | |||
If you used to play vitaQuakeIII before v.1.0 release, you probably have those two features disabled in your config files. To enable them edit: | |||
*r_dynamiclight from 0 to 1 | |||
*r_textureMode from GL_LINEAR to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST | |||
==Regarding OpenArena core== | |||
OpenArena core doesn't use OpenArena engine but still ioquake3 engine. This means some stuffs (especially in the renderer) are missing (eg. the particles renderer). | |||
==Changelogs== | ==Changelogs== | ||
''' | '''v.1.0''' | ||
* | * Updated to latest vitaGL usage. | ||
* Updated to GCC10 usage. | |||
* Enabled multitexturing usage (huge performance boost). | |||
* Enabled texture compression usage. | |||
* Fixed dynamic lights, now they render properly (r_dynamiclight). | |||
* Removed Urban Terror core (too heavy for PSVita). | |||
* Fixed several renderer related glitches (eg: fog not properly rendering in some maps). | |||
* Fixed portals and mirrors rendering (r_noportals). | |||
== External links == | == External links == | ||
* Official Website - | * Official Website - https://ioquake3.org/ | ||
* Github - https://github.com/Rinnegatamante/vitaQuakeIII | * Github - https://github.com/Rinnegatamante/vitaQuakeIII | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/375 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/375 | ||
* | * Psx-Place - https://www.psx-place.com/threads/release-vitaquakeiii-ioquake3-port-for-psvita-quake-iii-quake-iii-team-arena-openarena.34480/ | ||
Revision as of 03:14, 12 October 2022
vitaQuakeIII | |
---|---|
File:Vitaquakeiiivita.jpg | |
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.0 |
License | GPL-2.0 |
Last Updated | 2021/07/05 |
Links | |
Download | |
Website | |
Source | |
vitaQuakeIII is a port of Quake 3: Arena, Quake 3: Team Arena and OpenArena based on ioquake3 engine.
Note: I suggest NOT TO MESS UP with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. If you want to change some settings, edit q3config file inside baseq3 folder.
Requirements
- libshacccg.suprx
How to use full game files
To use full game files, you'll need data files updated to latest patch available. Place pk3 files from baseq3 folder to ux0:data/ioq3/baseq3 folder for standard game and pk3 files from missionpack folder to ux0:data/ioq3/missionpack folder for Quake 3: Team Arena.
Controls
- DPad or Left Analog = Move character
- Right Analog/Touchscreen = Move Camera
- L = Aim
- R = Shoot
- Cross = Jump
- Square = Crouch
- Circle = Use Item
- Triangle = Change in use weapon
- Start = Pause
- Select = Show Score
Media
Screenshots
How to use lower resolutions
To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to:
- 0 = 480x272
- 1 = 640x368
- 2 = 720x408
- 3 = 960x544
How to enable dynamic lights and mipmaps
If you used to play vitaQuakeIII before v.1.0 release, you probably have those two features disabled in your config files. To enable them edit:
- r_dynamiclight from 0 to 1
- r_textureMode from GL_LINEAR to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST
Regarding OpenArena core
OpenArena core doesn't use OpenArena engine but still ioquake3 engine. This means some stuffs (especially in the renderer) are missing (eg. the particles renderer).
Changelogs
v.1.0
- Updated to latest vitaGL usage.
- Updated to GCC10 usage.
- Enabled multitexturing usage (huge performance boost).
- Enabled texture compression usage.
- Fixed dynamic lights, now they render properly (r_dynamiclight).
- Removed Urban Terror core (too heavy for PSVita).
- Fixed several renderer related glitches (eg: fog not properly rendering in some maps).
- Fixed portals and mirrors rendering (r_noportals).