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GoLife: Difference between revisions

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==User guide==
==User guide==
It is a kind of artificial life simulation with very simple rules but who creates amazing patterns. It is more a scientific stuff than a game: There's life, death, drama, complexity... even sex. And all of that showing in pixel mode.
It is a kind of artificial life simulation with very simple rules but who creates amazing patterns. It is more a scientific stuff than a game: There's life, death, drama, complexity... even sex. And all of that showing in pixel mode.
Pattern can be found [http://punishmentpark.com/nny/doom/GoLife/Patterns.zip here].


==Controls==
==Controls==

Revision as of 05:08, 9 October 2012

GoLife
File:Golifeds.png
General
Author(s)Anarch Mario
TypeSimulation
Version02042007
LicenceMixed
Links
[Media:Golife020407ds.zip Download]
Website
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It is a simulation of Game of Life.

Features

  • Universe 256x192 cells
  • Compatible with the format. Lif (loading and saving possible.'s Archive contains hundreds of known patterns to test!)
  • Select an area
  • Copy / cut / paste
  • Symmetries and rotations
  • Undo
  • Adjustable speed
  • Etc..

Installation

  1. Download and extract file
  2. DLDI patch .nds file and copy it with Patterns directory/ to the root directory of the card

Feel free to add more patterns (and create your owns.) If you don't do that, GoLife will display a "Can't open Patterns/ dir" at the beginning and will not be able to load or save anything.

User guide

It is a kind of artificial life simulation with very simple rules but who creates amazing patterns. It is more a scientific stuff than a game: There's life, death, drama, complexity... even sex. And all of that showing in pixel mode.

Pattern can be found here.

Controls

Stylus - draw patterns (start plotting your name and click ">"!)

Arrows - move the zoom entire playing surface
Buttons on the left - relatively intuitive
Bottom - load/save patterns
Scroll buttons with "v" and "^" - place it (click on a name and an area of ​​the screen)

Changelog

Second release - Second week of spring, 2007

  • New version of PAlib: the code seems to run faster and the font is nicer.
  • Invisible keyboard bug when saving fixed. (There's now just a little glitch but nothing major.)
  • Saving optimised: lines with no living cells are writed with only one '.', so it save a few bytes.
  • Color mode added !
  • Zoom added !
  • Patterns updated. Now with 211 cool patterns !
  • And of course, lot of small buf gix.

First release - First day of spring, 2007

Credits

Coder: Anarcho Mario, from Doom Inc. Science's Dept.

The background is "Tritone" from a certain Nik96.

The Patterns were collected by Dietrich Leithner in 1998 and were made public by Jason Summers in 2002.

Finally, thanks the PAlib team.

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