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Oh Mummy Evolution: Difference between revisions

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| title      = Oh Mummy Evolution
| title      = Oh Mummy Evolution
| image      = [[File:Ohmummyds.jpg]]
| image      = [[File:Ohmummyds.jpg]]
| type        = Maze
| type        = Puzzle
| version    = 1.5
| version    = 1.5
| licence    = Mixed
| licence    = Mixed
Line 15: Line 15:
It was created in conjunction with the dev-fr.org coding competition 2007 in which coders were to create a game following the theme of evolution, it was ranked 10th in the Game section. OME follows the evolution of videogames in graphical form as well as adding an evolved gameplay system over the original game.  
It was created in conjunction with the dev-fr.org coding competition 2007 in which coders were to create a game following the theme of evolution, it was ranked 10th in the Game section. OME follows the evolution of videogames in graphical form as well as adding an evolved gameplay system over the original game.  


OME was then updated for the Neo Flash Summer Competition 2007, improvments included saving support, online high score tables and improved graphics, all held together with numerous bug fixes.
OME was then submitted the NEO Summer Coding Compo 2007, with improvments included saving support, online high score tables and improved graphics, all held together with numerous bug fixes.


==Features==
==Features==
*touch screen controls
* Touch screen controls.
*DLDI support (option saving,game suspend feature)
* [[DLDI|DLDI]] support (option saving, game suspend feature).
*internet highscores
* Internet highscores.
*improved graphics
* Improved graphics.
*new game play  
* New game play.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#DLDI patch it and copy it to the root directory of the card


==Objectives==
[[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
Uncover artifacts while avoiding the enemy mummy.


==Instructions==
==User guide==
Collect the sarchofagus and the key and move onto the next room. Collect treasure for points.
The objective is to uncover artifacts and treasures while avoiding the enemy mummy.  


'''Scrolls''' can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control.  
* Scrolls - Can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control.
* Hourglasses - Will increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.
* Keys - Collect them to move onto the next room.


'''Draw the characters''' on the bottom screen fast enough to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it.
Draw the characters on the bottom screen to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it.  
 
'''Collect hourglasses''' to increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.  


==Controls==
==Controls==
L+R at the same time - special ability to stop them in their tracks (takes time to charge)
L+R - Special ability to stop them in their tracks (takes time to charge)


==Changelog==
==Changelog==
'''v1.5'''
'''v1.5'''
*DLDI support! So pre patch.
* DLDI support So pre-patch.
*Internet Leaderboards, now it's global
* Internet Leaderboards, now it's global.
*New graphics
* New graphics.
*Options menu
* Options menu.
*Ability to save progress!
* Ability to save progress.
*Mummy Freeze added (L+R together to freeze mummies)
* Mummy Freeze added (L+R together to freeze mummies).
*Better high score table
* Better high score table.
*Graphical bug fixes
* Graphical bug fixes.
*Slightly improved sound
* Slightly improved sound.
*Other bug fixes
* Other bug fixes.
'''v1.0'''
'''v1.0'''
*OMG! OME is final!
* OMG, OME is final.
*Added sound
* Added sound.
*Added high score
* Added high score.
*No DLDI :_( still
* No DLDI still.
'''public beta 1'''
'''Public beta 1'''
'''Second Release'''
'''Second Release'''
*none Public
* None Public.
'''First realease'''  
'''First realease'''  
*none public.'''
* None public.'''
'''v0.1'''
'''v0.1'''
'''0.x'''
'''0.x'''
*In house, not documented.
* In house, not documented.


==Credits==
==Credits==
Crass, Retrohead, Neo Flash, Mollusk, Nintendo
Crass, Retrohead, Neo Flash, Mollusk, Nintendo.
 
Special thanks to: Steven Orr, Everyone @ www.alltheusualsuspects.co.uk


Special thanks to:
<br>
Steven Orr, Everyone @ www.alltheusualsuspects.co.uk
[[Category:DS homebrew games]]
[[Category:Homebrew applications]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 14:40, 1 July 2021

Oh Mummy Evolution
File:Ohmummyds.jpg
General
Author(s)Wizlon
TypePuzzle
Version1.5
LicenceMixed
Links
[Media:Ohmummyds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Oh Mummy Evolution is a remake of a classic Amstrad game originally by Amsoft called Oh Mummy. It follows a maze style game play. Oh Mummy Evolution features extra features such as new gameplay features and new graphics.

It was created in conjunction with the dev-fr.org coding competition 2007 in which coders were to create a game following the theme of evolution, it was ranked 10th in the Game section. OME follows the evolution of videogames in graphical form as well as adding an evolved gameplay system over the original game.

OME was then submitted the NEO Summer Coding Compo 2007, with improvments included saving support, online high score tables and improved graphics, all held together with numerous bug fixes.

Features

  • Touch screen controls.
  • DLDI support (option saving, game suspend feature).
  • Internet highscores.
  • Improved graphics.
  • New game play.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective is to uncover artifacts and treasures while avoiding the enemy mummy.

  • Scrolls - Can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control.
  • Hourglasses - Will increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.
  • Keys - Collect them to move onto the next room.

Draw the characters on the bottom screen to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it.

Controls

L+R - Special ability to stop them in their tracks (takes time to charge)

Changelog

v1.5

  • DLDI support So pre-patch.
  • Internet Leaderboards, now it's global.
  • New graphics.
  • Options menu.
  • Ability to save progress.
  • Mummy Freeze added (L+R together to freeze mummies).
  • Better high score table.
  • Graphical bug fixes.
  • Slightly improved sound.
  • Other bug fixes.

v1.0

  • OMG, OME is final.
  • Added sound.
  • Added high score.
  • No DLDI still.

Public beta 1 Second Release

  • None Public.

First realease

  • None public.

v0.1 0.x

  • In house, not documented.

Credits

Crass, Retrohead, Neo Flash, Mollusk, Nintendo.

Special thanks to: Steven Orr, Everyone @ www.alltheusualsuspects.co.uk


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