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Mintroid GBA: Difference between revisions

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[[Category:GBA homebrew rom hacks]]
[[Category:GBA homebrew rom hacks]]
[[Category:Homebrew GBA game hacks]]

Revision as of 03:03, 10 Mayıs 2024

Mintroid
Mzmmintroid2.png
General
AuthorGolden Warrior
TypeGame Hacks
Version1.01
LicenseMixed
Last Updated2020/06/18
Links
Download
Website

Mintroid is a rom hack of Metroid: Zero Mission, it was an attempt to create something short and fun while limited to a 10x10 minimap space. The minty theme put on top is just for some extra fun.

Installation

ROM information
Original game Metroid: Zero Mission
File Metroid - Zero Mission (U)

The patch is in IPS format, you can use either Lunar IPS or Floating IPS to apply the patch.

User guide

Story

This hack is, as stated, very short and even within that shortness has plenty of intentional sequence breaks.

As a side note, the hack is not made to be very challenging,, give Hard (Menthol) mode a try if Minty mode is too easy for your taste.

Tips and other info

Since the hack is in a 10x10 space, if you want to 100% it, just make sure to fill out the entire 10x10 square on the minimap.

There are a few intentional places to skip progression, including a heat run that has been tested in all difficulties.

This hack was designed to be as speedrunnable as possible.

Screenshots

mzmmintroid3.png mzmmintroid4.png

mzmmintroid5.png mzmmintroid6.png

Known issues

Ship only shows up after you've left the starting room and return.

Hidden Energy Tanks and Missile Tanks do not share their sprite with the tileset, leading to have them just out the open when it was meant to be hidden.

Changelog

2020/06/19

  • Fixed the gunship bottom turning red when lifting off.

2020/06/18

  • Modified even more palettes.
  • Changed a few tiles to stop enemies from glitching.
  • Made intended hidden items hidden again.
  • Fixed some vertical doors having incorrect Y exits.
  • Minor text changes.

2020/06/17

  • Flipped Chozo Statues that needed it.
  • Edited some more palettes.
  • Modified Samus' palettes for firing and charging.
  • Modified beam damage to make the game less easy at the start.
  • Modified a few enemies hp and weakness values.
  • Fixed lava not being animated in certain rooms.
  • Fixed a few broken map tiles.
  • Fixed a few more graphical bugs.
  • End percent now scales properly to 100% when you collect all items.
  • Removed certain annoying enemies.
  • Replaced a Listerine Bottle with a Tic Tac Case to give a satisfying 100% amount of energy and missiles.
  • Replaced Ice Beam sprite to match its name.
  • Added a simple custom title.

2020/06/15

  • Fixed Deorem breaking blocks on its way out.
  • Fixed Charge Beam disappearing.
  • Fixed Rinkas glitching after Charge Beam is obtained.
  • Fixed extraneous speed boost blocks in Kraid room.
  • Fixed Mother Brain tank not breaking using caauyjdp's experimental patch (Thank you so much caauyjdp).
  • Fixed Varia Room clipdata allowing OOB.
  • Made door in MB room a grey door to disallow going that way for escape sequence.
  • Made some minor palette modifications to further match the theme.
  • (Not in game) fixed my post typo where I said 26% was max, not 27%. It is in fact 27%.

Credits

  • Biospark for MAGE, without which this would not have been done.
  • Cosmic and all others involved in making the incredibly useful ZMHT.
  • caauyjdp for the patch to fix Mother Brain's tank not working visually.
  • My friends for playesting and making theming suggestions/

Playtesters:

  • Conner.
  • caauyjdp.
  • Lavama.

External links

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