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PA Sudoku: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = PASudoku
| title      = PA Sudoku
| image      = [[File:Pasudokuds.gif]]
| image      = [[File:Pasudokuds.gif]]
| type        = Puzzle
| type        = Puzzle
Line 6: Line 6:
| licence    = Mixed
| licence    = Mixed
| author      = PBone  
| author      = PBone  
| website    = http://teamnnc.free.fr/phpBB2/viewtopic.php?t=543
| website    = https://web.archive.org/web/20060919231143/http://teamnnc.free.fr/phpBB2/viewtopic.php?t=543
| download    = Media:Pasudoku13ds.zip
| download    = Media:Pasudoku13ds.zip
| source      =  
| source      =  
}}     
}}     


Sudoku game for DS. It is made with PAlib.  
PA Sudoku is a Sudoku clone for the NDS. It is made with PAlib.  


==Features==
==Features==
*101 Sudoku puzzles spread over 3 difficulty settings
* 101 Sudoku puzzles spread over 3 difficulty settings.
*Mod music + options for enabling/disabling
* Mod music + options for enabling/disabling.
*Both stylus and pad input
* Both stylus and pad input.
*Saves best time for each puzzle to SRAM
* Saves best time for each puzzle to SRAM.
*Can save a single game to SRAM
* Can save a single game to SRAM.
*Fully playable with either Stylus or Pad/Buttons
* Fully playable with either Stylus or Pad/Buttons.
*Random puzzle generation for each difficulty
* Random puzzle generation for each difficulty.


==User guide==
==User guide==
Line 28: Line 28:


By setting pin, when pin grid is active:
By setting pin, when pin grid is active:
:Yellow pins = possibles
* Yellow pins - Possibles.
:Red pins = impossibles
* Red pins - Impossibles.
:Green pins = actual number
* Green pins - Actual number.


==Controls==
==Controls==
Stylus and Pad input are both available.
Stylus and Pad input are both available.


B - back to previous screen
B - Back to previous screen


A/Start - activates selected menu items
A/Start - Activate selected menu items


Left/Right - changes values in puzzle difficulty/index
Left/Right - Change values in puzzle difficulty/index


L/R - switches active grid that receives button input. The active grid has a bright red cursor.
L/R - Switch active grid that receives button input (active grid has a bright red cursor)


D-pad - moves cursor
D-Pad - Move cursor


A - sets pin (when pin grid is active)
A - Set pin (when pin grid is active)


==Compatibility==
==Compatibility==
Tested on hardware (M3 SD; E-15; FlashMe V5) with the ds.gba file (.nds doesn't work on M3).
Tested on hardware (M3 SD, E-15, FlashMe V5) with the ds.gba file (.nds doesn't work on M3).


Works on DeSmuME (except music).  
Works on DeSmuME (except music).


==Known issues==
==Known issues==
Line 57: Line 57:
==Changelog==
==Changelog==
'''1.3'''
'''1.3'''
*Replaced puzzle generation, with code by Gruffy_G.  
* Replaced puzzle generation, with code by Gruffy_G.  
*GUI update.
* GUI update.


'''1.2'''
'''1.2'''
*Puzzle generation, small bug fix.
* Puzzle generation, small bug fix.
*Active row/column/region status, added to the top grid.
* Active row/column/region status, added to the top grid.


'''1.1'''
'''1.1'''
*GUI update.
* GUI update.
*Puzzle generation added.
* Puzzle generation added.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 09:10, 19 Haziran 2021

PA Sudoku
File:Pasudokuds.gif
General
Author(s)PBone
TypePuzzle
Version1.3
LicenceMixed
Links
[Media:Pasudoku13ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


PA Sudoku is a Sudoku clone for the NDS. It is made with PAlib.

Features

  • 101 Sudoku puzzles spread over 3 difficulty settings.
  • Mod music + options for enabling/disabling.
  • Both stylus and pad input.
  • Saves best time for each puzzle to SRAM.
  • Can save a single game to SRAM.
  • Fully playable with either Stylus or Pad/Buttons.
  • Random puzzle generation for each difficulty.

User guide

Reload the game from options in the main screen to resume playing your saved game.

Manual hint settings for each tile in the puzzle grid. Number hints are shown as orange dots in each grid tile. Status grid on top screen show correctly filled columns/rows/groups.

By setting pin, when pin grid is active:

  • Yellow pins - Possibles.
  • Red pins - Impossibles.
  • Green pins - Actual number.

Controls

Stylus and Pad input are both available.

B - Back to previous screen

A/Start - Activate selected menu items

Left/Right - Change values in puzzle difficulty/index

L/R - Switch active grid that receives button input (active grid has a bright red cursor)

D-Pad - Move cursor

A - Set pin (when pin grid is active)

Compatibility

Tested on hardware (M3 SD, E-15, FlashMe V5) with the ds.gba file (.nds doesn't work on M3).

Works on DeSmuME (except music).

Known issues

Slight warning: automatically creates a default time in SRAM for all puzzles. Be careful with Wifi-me/wmb and GBA flash cartridges, if you don't want your saves to be erased.

Changelog

1.3

  • Replaced puzzle generation, with code by Gruffy_G.
  • GUI update.

1.2

  • Puzzle generation, small bug fix.
  • Active row/column/region status, added to the top grid.

1.1

  • GUI update.
  • Puzzle generation added.


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