Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Breakout DS: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 29: Line 29:


It has different objects to help or to spite you during the game:
It has different objects to help or to spite you during the game:
 
:'''Red Mushroom:''' Increases the size of the platform.
Red Mushroom: Increases the size of the platform.
:'''Blue Mushroom:''' decreases the size of the platform.
Blue Mushroom: decreases the size of the platform.
:'''Flower:''' superbola.
Flower: superbola.
:'''Magnet:''' the ball gets stuck on the platform.
Iman: the ball gets stuck on the platform.


[[File:Breakoutds.jpg]]
[[File:Breakoutds.jpg]]

Revision as of 02:01, 27 September 2012

Breakout DS
File:BreakoutDS.png
General
Author(s)Scognito
TypeArcade
Version0.1
LicenceMixed
Links
[Media:Breakoutds01.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Breakout DS is a clone of the famous breakout/arkanoid/bricks game, and it is themed with mario bros series things, like power-ups, music, font, and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.

It was submitted for the NEO summer coding contest 2006.

Features

  • Mario themed:10 levels in ltotal
  • music for each level
  • 3 game modes:Normal, Random and Custom
  • 4 power-ups

User guide

There are two levels of difficulty:

Easy: Easy.
Hard: Bricks will respawned.

We have three lives if they reach zero, GAME OVER.

It has different objects to help or to spite you during the game:

Red Mushroom: Increases the size of the platform.
Blue Mushroom: decreases the size of the platform.
Flower: superbola.
Magnet: the ball gets stuck on the platform.

File:Breakoutds.jpg

Saves both records as levels created by yourself, everything goes to the RAM.

Controls

There are 2 control types: D-Pad or Stylus.

D-pad - move paddle left/right

Up/L/A - launch ball

Stylus - move paddle, tap ball for throwing

Known issues

All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared (i'll add this feature soon)

Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy (working on it!)

Advertising: