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HuP: Difference between revisions

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(Created page with "{{Infobox homebrew | title = HuP | image = File:Hupds.png | type = Other | version = 1.1 | licence = Mixed | author = sensei | website ...")
 
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==User guide==
==User guide==
Initially, player starts with 3 balls.
Initially, player starts with 3 balls.
:'''Yellow''': large and fast.
:Yellow: large and fast.
:'''Blue''': size and average speed
:Blue: size and average speed
:'''Red''': small and slow.
:Red: small and slow.


Moving the ball pen,focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.
Moving the ball pen,focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.
Line 33: Line 33:


'''System score:'''
'''System score:'''
Once a ball enters a passage, you get 1 point. If two balloons come in the same way, we get 2 points. (etc. etc.. etc ...).
Once a ball enters a passage, you get 1 point. If two balloons come in the same way, we get 2 points. (etc. etc.. etc ...).



Revision as of 02:27, 23 September 2012

HuP
File:Hupds.png
General
Author(s)sensei
TypeOther
Version1.1
LicenceMixed
Links
[Media:Hup11ds.zip Download]
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<htmlet>adsense</htmlet>


A mini game in the spirit of Tetris. There are nine levels with increasing difficulty.

Objectives

Get the balloons with helium between the piers of top.

User guide

Initially, player starts with 3 balls.

Yellow: large and fast.
Blue: size and average speed
Red: small and slow.

Moving the ball pen,focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.

The higher the score, the higher the number of balls increases as well as to manage their speed.

Bottom left, the Max number indicates the number of ballons maximum that can be managed (by the score). The middle score.

On the right the number of balls remaining (9 in all) were entitled to three yellow balls, 3 blue and 3 green. The game ends when you lose all the balloons of the same color. So be careful to remember those who have already exploded.

System score:

Once a ball enters a passage, you get 1 point. If two balloons come in the same way, we get 2 points. (etc. etc.. etc ...).

If two balls come in two different passages, we multiply the number of balls by the number of passages occupied. This is where it gets interesting.

For example: 3 balls occupy three different passages: score = 3x3.

Top right, the figure indicates in real time the number of points in functions of the number of balls in the passages. Just press L or R (for lefties) to validate the score and fry the balls down, before they hit the high peaks.

Controls

L/R - let go balloon

Changelog

Version 1.11

  • New graphics thanks to the friendly Kojote

Version 1.0

  • Many things can be improved (starting with the graphics!).

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