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POKE Raycaster Engine GBA: Difference between revisions

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{{#seo:
|title= (Game engine) - GameBrew
|title_mode=append
|image=pokeraycastergba2.png
|image_alt=POKE Raycaster Engine
}}
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=POKE Raycaster Engine
|title=POKE Raycaster Engine
|image=pokeraycastergba2.png
|image=pokeraycastergba02.png
|description=A simple raycaster engine.
|description=A simple raycaster engine.
|author=ry0g4_
|author=ry0g4_
Line 18: Line 12:
|source=https://github.com/jduranmaster/GBA-caster
|source=https://github.com/jduranmaster/GBA-caster
}}
}}
{{#seo:
|title= (Game engine) - GameBrew
|title_mode=append
|image=pokeraycastergba2.png
|image_alt=POKE Raycaster Engine
}}
This is a simple raycaster created based on the [https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ Ray-Casting Tutorial For Game Development And Other Purposes] by F. Permadi.
This is a simple raycaster created based on the [https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ Ray-Casting Tutorial For Game Development And Other Purposes] by F. Permadi.



Revision as of 09:06, 11 September 2022

POKE Raycaster Engine
Pokeraycastergba02.png
General
Authorry0g4_
TypeGame engine
Version2022
LicenseMixed
Last Updated2022/03/05
Links
Download
Website
Source


This is a simple raycaster created based on the Ray-Casting Tutorial For Game Development And Other Purposes by F. Permadi.

It's a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler.

This homebrew includes an sprite system for drawing in-game objects, and some floor and ceiling textures textures. This homebrew also added shading to give the graphics a bit more depth.

Controls

Menu:

D-Pad - Select dungeon

A - Enter dungeon

Start - Get additional information about this homebrew for GBA

Screenshots

pokeraycastergba3.png pokeraycastergba4.png

Media

Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitAdv) (RYOGA V.S. the ARCADE MOLE!)

Compatibility

Runs on emulator - up to about 15-20fps in VisualBoy Advance.

It runs on real hardware too, but a little more slowly.

External links

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