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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=POKE Raycaster Engine | |title=POKE Raycaster Engine | ||
|image= | |image=pokeraycastergba02.png | ||
|description=A simple raycaster engine. | |description=A simple raycaster engine. | ||
|author=ry0g4_ | |author=ry0g4_ | ||
Line 18: | Line 12: | ||
|source=https://github.com/jduranmaster/GBA-caster | |source=https://github.com/jduranmaster/GBA-caster | ||
}} | }} | ||
{{#seo: | |||
|title= (Game engine) - GameBrew | |||
|title_mode=append | |||
|image=pokeraycastergba2.png | |||
|image_alt=POKE Raycaster Engine | |||
}} | |||
This is a simple raycaster created based on the [https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ Ray-Casting Tutorial For Game Development And Other Purposes] by F. Permadi. | This is a simple raycaster created based on the [https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ Ray-Casting Tutorial For Game Development And Other Purposes] by F. Permadi. | ||
Revision as of 09:06, 11 September 2022
POKE Raycaster Engine | |
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General | |
Author | ry0g4_ |
Type | Game engine |
Version | 2022 |
License | Mixed |
Last Updated | 2022/03/05 |
Links | |
Download | |
Website | |
Source | |
This is a simple raycaster created based on the Ray-Casting Tutorial For Game Development And Other Purposes by F. Permadi.
It's a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler.
This homebrew includes an sprite system for drawing in-game objects, and some floor and ceiling textures textures. This homebrew also added shading to give the graphics a bit more depth.
Controls
Menu:
D-Pad - Select dungeon
A - Enter dungeon
Start - Get additional information about this homebrew for GBA
Screenshots
Media
Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitAdv) (RYOGA V.S. the ARCADE MOLE!)
Compatibility
Runs on emulator - up to about 15-20fps in VisualBoy Advance.
It runs on real hardware too, but a little more slowly.